
Considering this is the best game series I've ever played, and certainly the most cinematic, I decided to make them into movies. I decided that I would include every cinematic, and link them by the minimum gameplay needed to connect the cinematics without creating any plot holes. Obviously to do this I had to take out certain sections of gameplay, but doing so does not have any effect on story. As I was trying to make these as close to a real movie experience as I could, there were a few guidelines I decided to follow: 1. I would try to remove as many on screen references to this being a game as possible, such as chapter titles and button or new ammo prompts. Some of these would either be impossible or would too much negatively impact the quality of the film, such as the near constant ammo OSD, or the occasional "select" prompt for drake's journal during puzzles. 2. I would try to include as much of the puzzles, in game cinematics and cinematic gameplay elements as I could. Some areas still needed to be cut to keep the movie flowing properly or, in the case of Uncharted 2 and 3, to keep the run length shorter than it would have been otherwise. 3. I tried to keep as much in game dialogue as I could, as I believe those really help develop the characters. However, as I said, I also had to keep an eye on how much gameplay I was using to make sure it didn't make things too boring or make the movie too long. In the end, my goal was to make a movie that would be watchable <b>...</b>
Uncharted
The Movie
Drake's Deception
Nathan Drake
Ps3
Playstation
Gameplay
Chloe Frazer
Games
Victor Sullivan
Sully
Charlie Cutter
Elena Fisher
Atlantis of the Sands
TE Lawrence
Lawrence of Arabia
Francis Drake
Ubar
Iram Of The Pillars
Desert
London
France
Syria
Yemen
Rub' al Khali desert
Salim
Katherine Marlowe
Talbot
Video Game