Assassin's Creed Brotherhood Dev Diary Part1 [North America]


Across the centuries, Assassins and Templars wage a hidden war. One side fights for freedom, the other for control. The fate of humanity hangs in the balance...and that balance is shifting. Welcome to the Assassin's Creed Brotherhood diaries.


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F1 2011 - Developer Diary Video No.1


The first developer diary features work-in-progress gameplay footage from the game as key talent in the development team explain how F1 2011 will be "a far more complete package this time around." Stephen Hood, Chief Games Designer says, "This is the next step for us and we keep pushing forward. Some people think it's just about updating the teams and drivers and you just ship the next game out. It's nothing like that at all. There's a stack of new stuff in there." Executive Producer Paul Jeal explains that in addition to the raft of new content and improvements, 2011's rule changes naturally lead to an even more exciting game, "We're all experiencing this 2011 season for the first time and these [new] elements are really bringing so much more to the strategy and the racing. It's such a better experience in terms of racing - when do you deploy your KERS? Are you in the DRS zone? The tyre strategy elements... it's all really going to play into a much more complete experience this year." In F1 2011 players will be challenged to 'be the driver, live the life, go compete', with wide-ranging technical and gameplay advancements on and off track and vastly extended competitive and co-operative multiplayer components. Players will be able to race against 16 players online plus 8 AI cars to simulate a full 24 car grid, team up with a friend to play through a full season in a new co-op championship mode or enjoy multiplayer racing from the sofa in split-screen mode. F1 2011 will <b>...</b>


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Bulletstorm Dev Diary - story & character


www.ea.com


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The Secret World - Developer Diary: Story and Missions


Let the developers of The Secret World take you behind the scenes of this modern day MMO, as we explore the story and some of the many different mission types in the game.


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MAG - Dev Diary 3


By 2025, government militaries no longer exist. There are only Private Military Corporations, or PMCs, hired by the governments around the world to protect their interests. In MAG, there are three different PMCs for the player to join: Valor, Raven, and SVER Where do your Loyalties Lie? www.MAG.com MAG is a trademark of Sony Computer Entertainment America Inc. (c) 2009 Sony Computer Entertainment America Inc.


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Dantes Inferno - Official Limbo Dev Diary


Title: Dantes Inferno Release Date: 2010 Platforms: 360 | PS3 | PSP Label: EA Games Genre: Action Age Rating: RP (Rating Pending) Subscribe Now: www.youtube.com


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Assassin's Creed 2 - Dev Diary #3


As seen on assassinscreed.com. The Development team unveils how the mission structure has changed from Assassin's Creed 1 to 2. A lot of new possibilities arise!


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F1 2011 - Developer Diary Video No.4 (Season Updates & Safety Car)


The fourth and final F1 2011 developer diary video video features all new gameplay footage and reveals the all-new Safety Car in action alongside a range of season updates that make the game feel 'completely different.' "Safety car - a lot of people have been asking us for it. We'd always said we'd only do it when it was absolutely right, so now it's available in single player and multiplayer," said Stephen Hood, Chief Games Designer. "It's the wild card in the pack," added Paul Jeal, Senior Producer. "Maybe you're out in front, maybe you think you're out the points, and then this key event comes in. Can you dive into the pits and get a lap advantage on everyone else? You have to keep the distance to the car in front of you and behind, you need to do the weaving sequences to keep your tyres up to temperature" All of the rule changes from the 2011 FIA FORMULA WORLD CHAMPIONSHIP™ are included to give players the authentic FORMULA ONE™ experience. KERS -- Kinetic Energy Recovery System -- gives players an acceleration boost to launch out of corners. DRS -- Drag Reduction System -- adds acceleration for overtaking in specified zones around each circuit and the new Pirelli tires affect performance and handling of the cars on track, changing qualifying and racing strategy. "These three things alone make the game feel completely different," added Stephen Hood. F1 2011 launches for the Xbox 360, PS3, and PC Games For Windows on September 23rd in the UK (Sept 20th in NA & Sept <b>...</b>


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MAG - Dev Diary 4


MAG Developer Diary #4 - Command & Control Even in the midst of a massive war, a layer of command and control always exists on the battlefield. In MAG, with armies vying for huge objectives, you need to be able to work together and trust your leaders. Pursue an elite fighter status or ascend the ranks to become a Squad or Platoon leader or even the OIC to lead your army to victory. Your calling awaits. www.mag.com MAG is a trademark of Sony Computer Entertainment America Inc. (c) 2009 Sony Computer Entertainment America Inc.


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Operation Flashpoint: Red River - Developer Diary Video #3 (HD)


This 3rd dev diary video for Operation Flashpoint: Red River includes gameplay footage taken from the multiplayer modes in the game and features key members of the dev team explaining how Operation Flashpoint: Red River has been completely designed around drop-in, drop-out co-operative play. Players come together in four key specialist roles to form a US Marine Fireteam -- Rifleman, Automatic Rifleman, Scout and Grenadier. These complimentary roles allow players to become a highly effective fighting unit as they play through the game's extensive campaign or rise up the leaderboards in the game's four standalone Fireteam Engagement modes. Operation Flashpoint: Red River is released in the UK, Europe & Asia on the 21st April, and ships in North America on the 7th June. ESRB Rating - M for Mature


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Assassin's Creed Brotherhood - Dev Diary #4


This is the last Dev Diary for Assassin's Creed Brotherhood, we'd like to thank you all for watching us! Many people asked why we did a Multiplayer mode, today we take the time to explain how the Assassin's Creed Brotherhood Multiplayer fits in with the story. You'll also get to see what the VR missions are... Like and comment to your hearts content ;)


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F1 2011 - Developer Diary Video No.3 (Co-Op Championship)


The 3rd Developer Diary for F1 2011 features new gameplay footage and reveals the new Co-op Championship mode that allows two players to drive for the same FORMULA ONE™ team in pursuit of the coveted FIA FORMULA ONE CONSTRUCTORS' WORLD CHAMPIONSHIP. Available online, the Co-op Championship mode brings two friends together in the same team as they work together for the Constructors' crown whilst also competing separately for the Drivers' Championship title. This brand new feature for F1 2011 gives players a taste of the intense sporting and political rivalry that exists between drivers in FORMULA ONE teams as they balance personal glory and directing the development of the car in their favour with achieving team goals. F1 2011, the follow up to the BAFTA award-winning F1 2010™, is in development at Codemasters Birmingham for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows® and is available for pre-order ahead of its launch on September 23rd.


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MAG - Dev Diary 2


For the first time, 256 real players battle simultaneously in a massive first-person shooter. Every event, every explosion, every shot fired on the battlefield comes from a real player. MAG is a trademark of Sony Computer Entertainment America Inc. (c) 2009 Sony Computer Entertainment America Inc. Find out how 256 came to be from the developers at Zipper Interactive.


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F1 2011 - Developer Diary Video No.2 (Handling and AI)


The 2nd Developer Diary for F1 2011 focuses on the AI and handling improvements in the game alongside work-in-progress gameplay footage and stars Chief Games Designer Stephen Hood, Senior Producer Paul Jeal and FORMULA ONE test driver Anthony Davidson who is embedded into the team as Technical Consultant.. The new Developer Diary features new work-in-progress gameplay footage as key talent from the development team explain how the game's handling and AI has taken big steps forward from F1 2010. In F1 2011, the handling will allow players to "really attack kerbs" and race "nose to tail" at high speed as cars are engineered to become more responsive to authentically recreate the unique FORMULA ONE racing experience. F1 2011, the follow up to the BAFTA award-winning F1 2010™, is in development at Codemasters Birmingham for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows® and is available for pre-order ahead of its worldwide launch on September 23rd.


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From Dust - Dev Diary 2: the Art Direction [UK]


Watch now the second developer diary of From Dust! Discover the game universe and its artistic components. More contents on www.fromdustgame.com


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Space Marine: Developer Diary #2 - Combat System


The Combat System of Warhammer 40000: Space Marine This month's Developer Diary touches on the Combat System and how you will be bringing visual violent death to those who oppose you. Meet Space Marine's protagonist Captain Titus, and prepare yourself for this year's blockbuster title from Relic Studios.


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Assassin's Creed Brotherhood - Dev Diary #2 - Strike at the heart of Rome [Europe]


Learn more about Rome, and why Ezio will have a lot of work to move things around! Of course Rome is not only a challenge but an amazing playground for our Master Assassin and his Brotherhood!


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The Witcher 2: Assassins of Kings | developer diary #1 (2010)


from the press release The second entry in the Witcher saga is characterized by an incredibly gripping, mature and challenging non-linear plot. In addition, the new combat system is even smoother and guarantees a greater variety of tactical possibilities. The game is built upon completely new technology, designed from scratch by CD Projekt RED to develop role-playing games with non-linear plot. The new technology also delivers beautiful visuals, transporting players to one of the most vivid RPG universes ever. "I am really glad that we can officially present what we've been working on for the past two-and-a-half years." - said Adam Kiciński, CEO of CD Projekt RED studio. "We learned a lot during The Witcher's development process, and we are using all of that knowledge to ensure the sequel is one of the best RPGs people have ever played. We've concentrated on improving the most successful parts of the Witcher, and I strongly believe that The Witcher 2 will be loved both by fans of the original and newcomers. We know that we aimed very high while producing The WItcher 1. Now we are aiming even higher with The Witcher 2: Assassins of Kings." The company also announced distribution agreements for various territories, Atari Inc. (North America), 1C-SoftClub/Snowball Studios (Russia) and CD Projekt (Poland and Central Europe); negotiations for Western European distribution are in progress. Moreover, CD Projekt RED signed a contract with Agora SA, which makes Agora the co <b>...</b>


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Rise of Isengard™ Video Developer Diary : Dunland


In this first Rise of Isengard™ Developer Diary, Senior World Designer Chris Pierson and Todd DeMelle, Director of Production and Concept Art, take you through the region of Dunland, introduce you to the diverse clans who dwell there, and talk about the inspirations and details that helped them to craft the region.


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Firefall Dev Diary - April 2011


James and Scott recount their experiences from PAX East 2011. Firefall is an online action shooter coming to the PC platform at the end of 2011 and will be released online for absolutely free. Firefall combines a persistent open-world co-op game with an intense competitive multiplayer that incorporates ladders, leagues and tournaments right into the game.


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Crysis 2 TV - Episode 4


Crysis 2 TV - Episode 4. Uploaded by Siliconera.com: www.siliconera.com


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ARMA II DevDiary - No.1 Basic Controls


Learn more at arma2.com Buy now sprocketidea.com As part of a continuous commitment to ARMA IIs dedicated fan community, Bohemia Interactive has created a series of developer diaries to be published online, starting July 1st. Jan Prazak Bohemias PR manager explains the basic controls of ARMA II, shown using comprehensive video footage captured ingame. ARMA II offers the ultimate realistic combat simulation experience in a modern day setting. With unprecedented freedom of movement, actions and tactics, the game allows players to immerse themselves in battle as never seen before. For more information please visit www.arma2.com ARMA II is rated M for Mature, ages 17 years and up.


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F1 2010™ - Extended Dev Diary Video No.3 (Weather)


An extended community edition of our 3rd dev video, focused on weather. This version of the video runs for approximately 1 minute and 30 seconds longer than the standard version of the dev video and contains additional commentary and gameplay footage.


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F1 2010™ - Developer Diary Video No.3 (Weather)


Weather can have a dramatic affect on the outcome of a FORMULA ONE™ race, affecting both the level of control of the cars and race strategy. To deliver the most authentic FORMULA ONE experience possible, these effects are fully simulated in F1 2010, the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™. In the video, the wide ranging effects of weather and their impact in the game are revealed. FORMULA ONE test driver Anthony Davidson explains that although you have some information about the weather at your disposal, how you use that information is crucial: The teams know by the radar where the weather is coming from and how long its going to last. Youll be aware of what the weathers doing roughly, and then you can make your call, just like you would in real life. Players can be going along outside the points, and maybe they make a gamble. The clouds come in, the skies darken. Maybe you pre-empt that the rains going to come now and you change your tyres early. Player choice is going to be critical at those stages, added Senior Producer Paul Jeal. In career mode, F1 2010s weather system is fully dynamic, mirroring real life conditions which change at any time, whether between sessions or during a session itself. The weather authentically reflects the conditions at each of the 19 GRAND PRIX™ locations, meaning rain is unlikely at Abu Dhabi but conditions can be unpredictable at Spa and Silverstone. Presenting a further challenge, players can set the weather <b>...</b>


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Dragon Age 2 New Directions Developer Diary [HD]


Click Here to Watch the Dragon Age 2 Rise to Power Gameplay Trailer: www.youtube.com Dragon Age 2 New Directions Developer Diary [HD] Developer: Bioware Release: 3/8/2011 Genre: RPG Platform: PS3/X360/PC Publisher: EA Website: www.DragonAge.com Dragon Age 2 thrusts players into the role of Hawke, a refugee who survives the destruction of his homeland and becomes the Champion of Kirkwall. The lore around Hawke's rise to power is shrouded in myth and rumor and is the driving force behind this all-new story spanning 10 years in the Dragon Age universe timeline. Players will uniquely experience how this legend unfolds by gathering the deadliest of allies, making tough moral choices, amassing fame and fortune, and sealing their place in history. Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com FOR MMO AND RPG GAMEPLAY, GO TO: www.youtube.com TAGS: Dragon Age 2 New Directions Developer Diary Trailer [HD] machinima videogame video game games xbox360 xbox 360 microsoft playstation3 ps3 playstation 3 sony computer entertainment scea soe bioware ea gameplay gamescom 2010 rpg new yt:quality=high


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Fable 3 - Official Dev Diary 2 [HD]


Title: Fable III Release Date: November 1, 2010 Platforms: X360 Label: Microsoft Game Studios Genre: Action RPG Age Rating: M (Mature) Subscribe Now: www.youtube.com


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Assassin's Creed 2 - Dev Diary #5


As seen on assassinscreed.com. Learn more about how Ezio will evolve throughout the game! From a young and impetuous man to a dark and deadly master Assassin.


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F1 2010™ - Developer Diary Video No.2 (Extended Community Edition)


An extended community edition of our 2nd dev video, focused on handling. This version of the video runs twice the length of the standar version and contains additional gameplay footage and commentary.


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F1 2010 Handling Developer Diary 2 [HD]


F1 2010 Handling Developer Diary 2 [HD] Developer: Codermasters Studios BirminghamRelease: 2010 Genre: Racing Platform: PS3/X360/PC Publisher: Codermasters Website: formula1-game.com Immerse yourself in the glamour, pressure and exhilaration of the worlds most exciting motorsport as F1 2010 roars onto the track complete with all the official drivers, teams and circuits set to feature in the highly anticipated 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™. Compete against FIA FORMULA ONE WORLD CHAMPIONS™ like Michael Schumacher, Lewis Hamilton, Jenson Button and Fernando Alonso and take on the full 2010 circuit line up featuring the return of the Canadian Grand Prix, Abu Dhabi and Singapores dramatic night race realised in glorious high definition for the first time and debut ahead of the drivers on the all-new Korean circuit. Powered by Codemasters EGO Game Technology Platform, the world of FORMULA ONE comes to life with jaw-dropping visuals, authentic handling, dynamic weather and class-leading damage in a range of game modes including quick race, career mode and online multiplayer. F1 2010 will take you to the heart of FORMULA ONE like never before. Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: F1 Forumla One World Championship 2010 Developer Diary Trailer [HD <b>...</b>


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F1 2010™ - Developer Diary Video No.5 (Live The Life)


www.f1pole.de - Live the life of a Formula One driver, tweaking your car, competing with your teammate, and going for the podium in this final developer diary.


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Red Faction Guerrilla Dev Diary for April 1, Ostrich Hammer strikes


Here's the dev diary video for Red Faction Guerrilla released on April 1, beware the Ostrich Hammer


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Rusty Hearts - Core Mechanics Dev Diary


rh.perfectworld.com - Register for Beta!!! If I had to describe Rusty Hearts in a nutshell, I'd say it's kind of like Castle Crashers meets Devil May Cry. Think side-scrolling action, co-op with your friends in a fierce, combo-driven combat game. In terms of art style, the cel-shaded look might be reminiscent of games like Marvel vs Capcom 3, but with a heavier influence from anime like Bleach. But Rusty Hearts is definitely its own beast, a fully-realized universe with stylish heroes, intense brawling action, and immense replay value. The best part is, it's online, and it's free to play. The first thing players will notice about Rusty Hearts is that it's fast-paced and highly-stylized. The core of the gameplay revolves around dungeon exploration, but combat keeps things fresh by fusing the accessibility of beat-em-ups with a unique combo system. Rusty Hearts is a brawler. And one of the best ways to play a brawler is with... a gamepad! Rusty Hearts supports gamepad controls that are fully customizable. The game was built with both gamepad and keyboard controls in mind, so you'll be able to choose whichever control scheme you prefer. There are multiple heroes in Rusty Hearts, but I'll start with Angela and Tude, a pair of unlikely but powerful fighters. Each hero has his or her own major backstory, motivation, and play style. Angela is a sassy witch who specializes in elemental magic. She wields an enormous scythe, which she uses to cut down... well, everything. [Cut to <b>...</b>


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Orcs Must Die! - Robot Entertainment Developer Diary


Robot Entertainment has released a new Orcs Must Die! developer diary that offers a comprehensive overview of the game as well as a look inside the development process. The new video features interviews with several of the game's developers and shows off never-before-seen concept art as well as a few sneak peeks at previously unreleased enemies and upgrades. Orcs Must Die! is now available: www.robotentertainment.com Orcs Must Die! is an action-strategy game that challenges players to defend fortresses under siege. With a wide variety of traps and weapons to choose from, Orcs Must Die! dares players to find the best ways to hack, launch, flatten, gibletize, and incinerate an endless army of filthy orcs and their vile allies. Orcs Must Die! features a vibrant look, addictive gameplay, and a blatant disregard for the welfare of orcs. Orcs Must Die! is rated T by the ESRB, and will be available exclusively as a digital download. For more information about Orcs Must Die!, please visit www.OrcsMustDie.com.


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F1 2010™ - Developer Diary Video No.4 (Tracks and Cars)


The virtual recreation of motorsport's most advanced racing cars and challenging circuits comes under the spotlight in the latest F1 2010 developer diary, released today by Codemasters© and available to view at www.formula1-game.com. The new video takes viewers behind the scenes at F1 2010 developers, Codemasters Birmingham, and shows how all of the cars and circuits from the exhilarating 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™ have been painstakingly recreated in the game. To deliver fans the most authentic FORMULA ONE™ experience, CAD (Computer Aided Design) data and extensive reference photography has been used to accurately simulate the 19 circuits that will host the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP. Once tracks are created, former FORMULA ONE driver Anthony Davidson, who is working as Technical Consultant on F1 2010, gives his feedback from a driver's perspective about the look and feel of each circuit in-game. "Driving the real world circuits enables me to give that impression to the guys creating the game," said Davidson. "There's all these details that only a driver would know about. For instance, turn eight in Spa; I know straight away any car I have ever driven there always understeers and it's knowing that kind of detail as a driver that you can get over into the game. The circuits feel really spot on." The developer diary goes on to explain how the appearance and performance of each individual FORMULA ONE car is authentically recreated, so even slight <b>...</b>


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Assassin's Creed 2 - Dev Diary #4


As seen on assassinscreed.com The Developement teams unvails the variety of opponents Ezio will have to fight through an immersive combat system!


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Rainbow Six Vegas 2 Dev Diary 1


Game Designer Philippe Therien talks about Rainbow Six Vegas 2 locations, reward system, experience points and character customization features.


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Sonic CD - Developer Diary


Sonic Team Art Director Kazuyuki Hoshino walks us through Sonic CD and the ideas that went into making this fan favorite!


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Fallout New Vegas - Technology and Sound Trailer


Bethesda and Obsidian reveal a new Fallout New Vegas trailer with insight into the technology and sound for the next sequel in the hot RPG series.


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Fable 3 - Official Developer Diary 1 [HD]


Title: Fable III Release Date: November 1, 2010 Platforms: X360 Label: Microsoft Game Studios Genre: Action RPG Age Rating: M (Mature) Subscribe Now: www.youtube.com


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Firefall - Dev Diary - May 2011


In this Dev Diary, the team answers fan questions about Firefall's competitive modes, server configuration, army support, and more. Thanks for all of your questions! Firefall is a massive co-op shooter scheduled for release online at the end of 2011. It will be available for download and play for absolutely free.


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Dungeon Defenders: Dev Diary #1 - Gameplay Overview


Check out our first Developer Diary for our upcoming Tower Defense Action-RPG, Dungeon Defenders! Dungeon Defenders will be available on PSN, Xbox 360, & PC! XBLA & PC are confirmed for 10/19/2011, PSN release date to be announced once we have one! Featuring: Marc Singer - Producer @MSinger_GD Check us out at: www.DungeonDefenders.com http www.twitter.com PS: please excuse the audio-quality, we're an indie studio and unfortunately had to make do with a less-than-stellar mic. We're working to fix this for future Dev Diaries. Let us know if there's anything you want to see in them!


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Making SSX - Part IV: Character Design


In our continuing series of Making SSX videos, Producer Sean Smillie and Art Director Ron Bignell talk about the direction the team has taken with evolving characters from the franchise and returning them to new game.


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