EA Game Design Career Paths


A basic overview of game design career paths at EA and how we define a 'great' game designer.


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Game Design with Will Wright


[Recorded November 20, 2003] Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—The City Simulator in 1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs. Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic interface, the world of simulations opened up to consumers. Wright co-founded Maxis (now part of Electronic Arts) with Jeff Braun in 1987. SimCity was released in 1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With Fred Haslem, Wright co-designed SimEarth—The Living Planet in 1990, a simulation of a planet based on the Gaia theory of James Lovelock. In 1991, Wright and Justin McCormick designed SimAnt—The Electronic Ant Colony, a scientifically-accurate simulation of an ant colony. SimCity 2000, and SimCopter, a helicopter flight game, are also part of Wright's recent repertoire. SimCity 3000 Unlimited, the definitive version of 1999s best-selling game SimCity 3000, continued in the tradition. The long-awaited 4th generation, SimCity 4, was released in January 2003. Taking computer entertainment to its most personal level, Wrights ground-breaking game The Sims, puts players in charge of the lives of a neighborhood of simulated people. Released in February of 2000, this wildly popular <b>...</b>


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'Mum, Dad, I want to be a Game Designer'


This is a presentation made at the SAND, (Swansea International Animation Festival), in November 2008, by the Global Head of Employment Brand, Matthew Jeffery. In this video here about game design, what game designers do and what skills you need to be one. As this video is of a complete presentation made it is 50 mins long.


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Day in the life: Computer game designer


Does Steve Bennett have the "dream job"? He is lead designer on a computer game called Football Superstars. More from the East Midlands STEM partnership at www.emstempartnership.org.uk


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Day in the Life: Video Game Designer


Kim is a video game designer for Mind Control Software. As part of Connected's "Day in the Life" series, Kim discusses her duties as a level designer and the education that helped her land the job. Explore more career videos at connectedstudios.org Follow us on Facebook! facebook.com


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Game Design Lessons: From Seconds to Hours of Gameplay


For more videos, visit us at TheGameProdigy.com A beginner's game design lesson on what a game mechanic is, and how to layer and expand upon them to increase the length of your game. This demo was created using Multimedia Fusion Developer, which is what I use to create most of my game prototypes.


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Game Design Tutorial: Making Your Game by Breaking Your Game


For more videos, visit us at TheGameProdigy.com -------- In this game design tutorial, we discuss how you can use playtesting to find where your game is broken even before you release it.


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The Game Design Challenge 2011: Bigger Than Jesus Panel at GDC 2011


Jason Rohrer, John Romero, and Jenova Chen compete to make a game religion.


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GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"


GameSpot @ GDC 2010: Sid Meier delivers the GDC 2010 keynote address, titled "Everything You Know is Wrong". gdc.gamespot.com


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Game Design 101 - Unity Basics/Terrain by LuclinMCWB


Please Leave a Like/Fav/Comment it helps a lot :) ||FS|| Get Unity Here: goo.gl Harmful or Fatal - Kevin MacLeod (incompetech.com) Licensed under Creative Commons "Attribution 3.0" creativecommons.org TWITTER: twitter.com FACEBOOK: www.facebook.com WEBSITE: www.minecraftwb.com CHIPIN luclinmcwb.chipin.com


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TEDxBozeman - Paul Andersen - Classroom Game Design


Paul Andersen has been teaching science in Montana for the last eighteen years. He explains how he is using elements of game design to improve learning in his AP Biology classroom. Paul's science videos have been viewed millions of times by students around the world. He was the 2011 Montana Teacher of the Year and he is currently a science teacher at Bozeman High School. For more information on Paul's work visit www.bozemanscience.com. Paul Andersen has been teaching high school science in Montana for the last seventeen years. He has been teaching science on YouTube for the last three years. Paul began his career teaching all the science classes at a small rural school in northern Montana. Paul is currently an AP Biology teacher and technology mentor at Bozeman High School. Paul uses technology and game mechanics to increase engagement in his classroom. Paul is the 2011 Montana Teacher of the Year and was one of four finalists for National Teacher of the Year. About TEDx, x = independently organized event In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized <b>...</b>


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20: Game design - Malcolm Ryan UNSW


What is fun? UNSW Researcher Malcolm Ryan gives an extension lecture on game design.


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Will Wright's Secret to Game Design: Narcissism


Complete video at: fora.tv Superstar video game designer Will Wright names one of his central premises to game design to be "people are very narcissistic." Wright uses this premise to create games like the Sims, which are founded on elaborate, customizable identities. ----- Will Wright, the creator of SimCity, the Sims, and now Spore, speaks with pundit John Battelle about the creative process, user-generated content, and much more. Will Wright is an American computer game designer and co-founder of the game development company, Maxis. He is best known as the original designer of groundbreaking computer games such as SimCity, The Sims and Spore.


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Video Game Industry : About Game Design Software


Game design software can be privatized by a company, but other companies standardize their software around products that are currently on the market. Find out how to make modifications of current games with help from an experienced member of the gaming industry in this free video on video game design software. Expert: Marc Mencher Contact: www.GameRecruiter.com Bio: Marc Mencher has been in the gaming industry since 1982. Filmmaker: Paul Muller


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Game Designers' First Jobs


Several arcade video game designers say a few words about how they landed their first job and/or their initial employment experiences... Featuring thoughts from Brian Colin, Darryl DePriest, Laura Kampo and Eugene Jarvis. From the documentary "SO YOU WANNA BE A VIDEO GAME DESIGNER...?"


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Video Game Design and Creation Summer Camp


www.internaldrive.com - Want to make your own video game this summer camp season? This course takes students through the creative game-making process from theory to project completion. Students will use Clickteam Multimedia Fusion Version 2 to create a complex, realistic video game with everything from health meters to collision detection. You'll design graphics and incorporate them into your game. You'll be setting behaviors for objects and characters while creating multiple levels. This course is user-friendly, exciting and challenging.


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Cooperation and Engagement: What can board games teach us?


Google Tech Talks April, 25 2008 ABSTRACT In February of 2008, Matt Leacock released Pandemic, a board game where players cooperate to save the world from deadly diseases that threaten to wipe out humanity. The game has been enthusiastically received, with its first printing selling out in less than a month. Matt will discuss how being an interaction designer affected the game design process as well as how cooperative games can point to new models for engagement in online systems. Pandemic's BoardGameGeek page is www.boardgamegeek.com Speaker: Matt Leacock Matt Leacock is a principal designer at Yahoo! Inc. When he's not designing social platforms and products for Yahoo!, he dabbles in board game design. Matt's ludography (list of game designs) is here: www.boardgamegeek.com Matt's work bio is here: www.socialtext.net


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Unethical Game Design - 5 Inch Floppy Junglist


Junglist looks at compulsive gaming through unethical game designs. He chats to Professor Ian Bogost from the Georgia Institute of Technology, Dr Espen Aarseth from the IT University of Copenhagen and Rebecca Stone on the psychology of gaming. Go to www.gamearena.com.au to see more updates news and latest gaming videos.


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EVE Online Fanfest 2009 - Game Design Retrospective


We take a look at the game design process used for the Apocrypha expansion and how things are shaping up for Dominion


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Game Design Seminar with John Wick (Ep 0)


A talk about RPG design from concept to production with Origins Award winning author John Wick. Episode Zero: Introduction


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Pilot #1: Next Game Boss - Indie Game Design Challenge


NOTE: This episode of The Next Game Boss was from our first pilot season. We have a new season which just launched on our START channel which you can watch here: www.youtube.com Meet the 5 Indie Game Development teams and see their ultimate Boss Monsters in the IGN challenge series The Next Game Boss. YOU vote for the winner: ign.com


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Using Game Design to Improve My Classroom


Paul Andersen explains how he is using elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board.


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How to Make Your Own Video Game


twitter.com - Do you want to create the next Super Mario Brothers? Good luck with that, seriously! Even if you aren't a great programmer or designer, you may still have a passion for games. Heck, you might even have a great idea for a new game! So, how can you get your idea created? geeks.pirillo.com - http


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Jonathan Blow: Conflicts in Game Design 2008 talk


2008 MIGS talk abou the inherent conflicts in story-centric game designs. @1:00:22 elaboration on issues in Half-life 2 @25:00 continue after elaboration


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Scalable Game Design


Middle school students using the AgentSheets computational thinking tool to create games and learn about computer science. These students have never programmed before. The movies shows them in the third lesson (50 minutes each). scalablegamedesign.cs.colorado.edu


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design3 - Game Design/Development In One Word


Throughout 2011 design3 had the opportunity to talk to a lot of great game developers. We ended each interview with the same question, "Sum up game design & development in just one word". This video contains those answers. In order of appearance: Will Wright - Stupid Fun Club Stefano Corazza - Mixamo Andrew Maul - Trade Secret Kyle Brannon - Trade Secret Scott Reismanis - DesuraNET Glennon Neubauer - Westwood College Alex Neuse - Gaijin Games Zach Lehman - Emotional Robots Charlie Cleveland - Unknown Worlds Entertainment Markus "Notch" Persson - Mojang Dave Traeger - DesuraNET Niv Fisher - SpikySnail Games Mark "Messhof" Essen - Nidhogg Thomas Grip - Frictional Games David Helgason - Unity Technologies Joe Robins - Unity Technologies Mircea Marghidanu - Unity Technologies Dan Adams - Unity Technologies Chris Migleo - Unity Technologies Robin Hunicke - thatgamecompany Matt Rix - Magicule Chris Hazard - Hazardous Software Mathieu Mazerolle - Autodesk Caitlyn Meeks - Unity Technologies Richard Hogg - Hohokum Ricky Haggett - Honeyslug Ryan Arndt - IGDA Ian DiCarlo - Tellus David Payne - Tellus Rod Humble - Linden Lab Marc Mencher - Game Recruiter Nateon Ajello - Mixamo Michael Allar - Emotional Robots Jesse Schell - Schell Games A big thanks to everyone who shared their thoughts on game development with us. We look forward to interviewing more of you in 2012! Check out our Game Design + Development Tutorial Site: design3.com


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Smart Video Game Design (Real-Time Programming)


An awesome looking program that looks like it could bring video game design to a wider range of people. A great program to help people understand the relationship between programming and video games themselves. Alright, so this was from a conference called CUSEC (Canadian University Software Engineering Conference). You can see the full video here by Bret Victor - Inventing on Principle: vimeo.com Reminds me of game-maker, but much improved, I like the idea thou!


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Source Engine- Interaction Design/Game Design application- HTW Berlin


This is an application video for the university of applied science and technology at Berlin. We had to make something with the topic "Tunnel". So I made a map with my own textures and without any models with the Source engine. I didn't use any content from the original game (Half life 2, Portal, Css, etc.) and made over 100 textures on my own. I was accepted and currently studing in Berlin ;) Sorry for the bad quality, had some problems with uploading this video.


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Day[9]'s Musings - Game Design - Baseballs vs Frisbees


Rather than do a Day[9] Daily, I'll be giving mini-lectures on topics that interest me. Part 1 - Emotions - Viewing emotions as Kittens and Ninja Stars! Part 2 - Design - Talking about designing baseballs vs Frisbees Part 3 - Positivity - Ever wondered about my relentless positivity? Well, let's hear my thoughts on it :D


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10 Simple Rules for Good Game Design


rpgfanatic.net In this video I talk about my ten simple rules for designing videogames. Some of it can be applied to all kinds of games, but here I'm specifically talking about video games. ******************** ******************* Facebook www.facebook.com Twitter: twitter.com Forum www.rpgfanatic.net


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Advice for Game Designers


A handful of top video game designers offer a few words of advice about choosing a career path. From the DVD documentary "SO... YOU WANT TO BE A VIDEO GAME DESIGNER?" Features sound bytes from Brian Colin, Jeff Nauman, Rod Humble, Eugene Jarvis and others...


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#8 Creating a team of game-designers around you


5mins of GameDesign fun w TornadoTwins, talking about how to create a team of like-minded people around you and picking the right ones. Next week we'll continue with our Worminator game!


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WAY➚ - Dragon Age 2 Game Designer Interview, ft. Mark Barazzuol!


See the full show! ➜ tgn.tv Mark was a Dragon Age 2 game designer BioWare and is now independent! Play Mark's first game ➜ www.xgenstudios.com See Mark's website ➜ lostmystic.com Music A New Beginning by Jedbog, used with permission Get more Jedborg! ➜ jedborg.tgn.tv Click "Like" and "Add to... Favorite" if you like this video. Helps us make more! Tell us what you think in the comments below. _______________________________________ WAY➚ (We Are You) ➜ http _______________________________________ YouTube Handbook -- How to get more views! ➜ tgn.tv TGN grew from 0-10 million in 5 months and shares how in this handbook! _______________________________________ Livestream Handbook -- How to get more viewers! ➜ tgn.tv Towelliee went from $0 to a high 4-figure monthly income in 4 months solely from livestreaming and he shares how in this handbook! _______________________________________ TGN on Facebook ➜ tgn.tv TGN on Twitter ➜ tgn.tv TGN on Google+ ➜ tgn.tv TGN on YouTube ➜ tgn.tv _______________________________________ Stay up-to-date on everything TGN! ➜ tgn.tv _______________________________________ Get more TGN! ➜ tgn.tv


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Video Game Design 1990 - 2009


Remembering the good old days, when me and my friends were playing Doom, Mortal Kombat, Quake or War Craft on a Pentium 133 MHz computer with Sound Blaster and a 4MB video card. A lot has changed since then.


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Presentation: How to Design a Hit Game for the iPhone


In this presentation from Game Design Expo 2011, Jaako Iisalo and Matthew Wilson of Rovio Mobile (Angry Birds), discuss the creation of their bestselling app, from concept to development to marketing the final product. Game Design Expo (www.gamedesignexpo.com), held in Vancouver, Canada, is hosted by Vancouver Film School, and brings together game professionals and enthusiasts for a weekend of presentations, panels, and community.


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Ten Lessons from Game Design for Games-As-Service | Raph KOSTER


Designers design inside of contexts: the business model, the distribution channel, the platform, the intended audience. Sometimes, these change, and the change profoundly affects how we create games that players like to play and pay for. Few changes have been as profound as the move from games as fire-and-forget products to services played for months if not years. Raph Koster, VP of Creative Design at Playdom, has been working exclusively in games-as-services for over fifteen years, and in this talk he'll present to you the top ten lessons you need to learn for this environment: What does "service" really mean? What mechanics always work? Why and how do you measure things differently? And what, in the end, makes the games fundamentally different? For slides visit: casualconnect.org


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Video Games and Choice


**We've moved to The Escapist! New episodes weekly!** www.escapistmagazine.com Episode Five in my series of video "lectures," made in association with Gamasutra. Co-written with James Portnow, cofounder of Divide By Zero Games. This episode marks our first entry of Game Design Corner, where we look specifically at elements of game design. www.gamasutra.com Loosely modeled after Ben "Yahtzee" Croshaw's Zero Punctuation reviews. I can be reached at floydo_animation at yahoo dot com. James can be reached at jportnow at gmail dot com. Like the intro/outro music? Download the full tracks here! Penguin Cap www.carbohydrom.net Illusional Hop Download the full album at the artists' website! www.baddudesmusic.com


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Warren Spector on Game Design, part 1


An abridged and edited version of Warren Spector's first lecture on game design, from the masterclass given at the University of Texas in 2007. Edited by myself for easier viewing (sorry, Warren!).


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Game Mechanics and Mechanism Design


GeekNights presented three lectures at PAX East 2011, among them "Game Mechanics and Mechanism Design." Here, Rym and Scott introduce the audience to the bare basics of Game Theory so as to be able to explain how important a field of study called "Mechanism Design" should be (but isn't) to gaming and game design. In short summary, "Mechanism Design" is the study of games from an interested perspective. That is to say, that the game designer has a vested interest in the play and outcome of the game. In many ways, games are mind control. It is in the best interest of game players and game designers to understand how this works and what effects it can have.


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How to design games - design levels - 1


Free videos to learn how to paint digitally. digitalcanvas.net16.net This is the first part of a series teaching how to design games and levels. This is the design aspect and not the programming aspect of game design. Designing a game and levels can be just as hard and just as much work.


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Kamil Trebunia - Game design patterns


Hello, my name is Kamil and I too am addicted to Open Web dev. After years of building large scale web apps for both startups and international enterprises I found my true love: games development.


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Comic Con 2011 The Walking Dead Game Design Interview [HD]


Hey guys I show you the first interview from sdcc about the game "THE WALKING DEAD"


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Game Design Expo 2010


Game Design Expo 2010 (www.gamedesignexpo.com) brought together the leading minds of the local and international game industry for a weekend of insightful guest speaker presentations, engaging panels, and a special VFS Game Design Open House event.


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Game Design 101 - Intermediate Terrain Design by LuclinMCWB


Please Leave a Like/Fav/Comment it helps a lot :) ||FS|| Get Unity Here: goo.gl Harmful or Fatal - Kevin MacLeod (incompetech.com) Licensed under Creative Commons "Attribution 3.0" creativecommons.org TWITTER: twitter.com FACEBOOK: www.facebook.com WEBSITE: www.minecraftwb.com CHIPIN luclinmcwb.chipin.com


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Young Game Designers Workshop


Live from the National Media Museum in Bradford. www.bafta.org/ygd


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Game Design Seminar with John Wick (Ep 1)


Episode 1: Elric and the Soliloquator! Origins Award winning author John Wick talks about the origins of ideas using his newest game as an example. www.squaremans.com


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Flash Game Design Part 1


This is the first part in a Game Design tutorial. Download the files here. tshelton.com


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Game Design: Raising the Bar


Will Wright, Sid Meier, Shigeru Miyamoto we all know the names. But how do todays top designers stay ahead of the game? Here, living legends reveal how theyve had to adapt to keep pace, and what changes such radical shifts herald for the entire field.


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