DePaul IGDA Global Game Jam 2009 Documentary


A documentary about DePaul University's 2nd Annual Game Jam event in which teams of programmers, designers, and artists conceptualized and produced fully playable video games over a single weekend. This years event was also a part of the IGDA Global Game Jam that takes place all over the world during (mostly) the same 48 hours. For more information on Game Jam and DePaul's Game Development program visit: gamejam.cdm.depaul.edu and http


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Jack Thompson Responds to IGDA Criticism


Jack Thompson interviewed about VA Tech massacre on MSNBC, April 21, 2007. What's new in this clip is Thompson's reaction to criticism from IGDA head Jason Della Rocca


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IGDA Twin Cities Foostep and Movement Sound Study, April 2011


Footstep and movement sounds are a fundamental of many of today's video games. While not always the focus, these sounds can turn a walk in the park into a test of player patience due to repetition or lack of consideration for sounds heard during hours of gameplay. Join us as we explore the art of footsteps and movement and how they contribute to the overall sound of a game by focusing on examples from different genres for comparison. Learn about some of the common challenges, solutions, and interesting insights that will sharpen your perception of movement in games. Full Article: Footsteps and Informal Game Sound Study blog.lostchocolatelab.com Footstep Game Sound Study Video Album vimeo.com Game Audio Podcast: Footsteps & Foley www.gameaudiopodcast.com Dense Clarity -- Clear Density by Walter Murch transom.org Footsteps Procedural Style by Andy Farnell: obiwannabe.co.uk The Sonic Spread: Iconic Game Sounds thesonicspread.com Super Mario Bros. Real SFX Replacement www.youtube.com


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IGDA Chicago's Panel On Business and Self Publishing


The Panel on Business and Self-Publishing in the Game Industry took place on August 31st, 2011. Topics included: starting your own game development studio, self-publishing techniques, marketing, business-specific endeavors, and more. Panelists: John Murphy (Young Horses) Kevin Geisler (Young Horses) Craig Stern (Sinister Design) George Hufnagl (My Escape) Jay Margalus (Lunar Giant) Kyle Hanson (Hanson Law Group) Special thanks to our panelists, as well as Columbia College for hosting the event and providing the video. Written summary of the panel available here: igdachicago.com


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IGDA-Austin Microtalks, Jason Hughes, 3/25/11


Jason Hughes of Steel Penny Games makes an argument for lean development methods, as a way to minimize risk and keep projects on track when making games, and why the market has moved toward that method and away from traditional retail channels. www.steelpennygames.com Produced for IGDA-Austin at KLRU-TV Studio 6A, hosted by John Henderson. Special thanks to: JJ Weber, camera operation and KLRU liaison Andrew "Watty" Watson, timekeeper Lee VanWallene and Chris Kokkinos, volunteer bartenders Edward Furstenau and Brian "Chi-Town" Alvarez, on-site volunteers Jennifer Bullard, chapter chairperson Mike "Mr. Mike" McShaffry, chapter treasurer


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SV IGDA - Chillo Energy


Archie from Chillo, a new hemp energy drink, tries to convince RCR reporter Igor Hiller that his drink is meant for more than just stoners.


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QONQR, the GeoSocial Game of World Domination! IGDA TC, Aug 2011


IGDA Twin Cites, August 2011 Ryan Foss presents a Member Project - Arcade Games and Independent Games on the Winnitron. Andy Pickett presents QONQR, the GeoSocial Game of World Domination! QONQR (pronounced "conquer") is a massively multiplayer virtual world, a GeoSocial game layer, built on top of the real world using smartphone GPS technology and location-based services. QONQR is a persistent and evolving computer universe in which players engage in location-based battle and intrigue. In the QONQR world, agents wage war for supremacy around the globe and around the clock. From Startup Weekend to South by Southwest QONQR has been showing potential and gaining momentum. Local indie dev Andy Pickett talks about GeoSocial Games both from a game design and business perspective. Touchpoints include: Development HTML5 vs Native dev Cross phone development (iOS, Android, Windows Phone 7) Cloud server hosting (ASP.Net MVC, REST, Azure) Business Freemium vs Premium Conversion, Retention,Monitization Design Theory of Fun Gamification Virtual Worlds and Economies


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Austin-IGDA Microtalks: Sara Jensen Schubert, 9/16/2010


Sara Jensen Schubert, systems designer for SOE Online and DC Universe Online, explains how Excel might be more useful than you think for manipulating and organizing data, at least when you use it properly. Contains some minor swearing! Seventh speaker at the second Microtalks session organized by the Austin chapter of IGDA, Mister Tramps, Austin, Texas, Sept. 16, 2010. www.igda.org/austin www.mistertramps.com


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IGDA-Austin Microtalks, Ed Stark, 3/25/11


Ed Stark, senior designer at Vigil Games-THQ in Austin, has been writing stories for games for a long time, both for tabletop RPGs like Dungeons & Dragons and more recently for video games. He discusses how best to get story across in an interactive medium such as games. (Editor's note: Following Ed was Aaron Romo of Powerhouse Animation Studios, but the video was lost. Sorry Aaron!) Produced for IGDA-Austin at KLRU-TV Studio 6A, hosted by John Henderson. Special thanks to: JJ Weber, camera operation and KLRU liaison Andrew "Watty" Watson, timekeeper Lee VanWallene and Chris Kokkinos, volunteer bartenders Edward Furstenau and Brian "Chi-Town" Alvarez, on-site volunteers Jennifer Bullard, chapter chairperson Mike "Mr. Mike" McShaffry, chapter treasurer


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IGDA-Austin Microtalks, Jon Jones, 6/24/11


Jon Jones is an artist who's been in a position to hire other artists, and shares insight into how to stand out when looking for creative work, especially if you're not world-famous. It's an art unto itself. Special thanks to our volunteers: Edward Furstenau, Andrew "Watty" Watson, Chris Morrow, Chris Kokkinos, Steve Coffey Hosted by John Henderson for IGDA-Austin Jennifer Bullard, IGDA-Austin chapter chair Mike "Mr. Mike" McShaffry, IGDA-Austin chapter treasurer. Thanks to Capitol Beverage and Dos Equis for refreshments! Guitar lick by Mike "Lobos" Villalobos of the Descendants of Erdrick


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SV IGDA - Ravenwood Fair


RCR spoke with Dr. Cat, Director of Game Design at lolapps, maker of Ravenwood Fair, the #1 non-Zynga social game on Facebook (#7 overall), with 11.6 million active monthly users. Dr. Cat spoke the game and shared what it takes to make a social game successful.


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Introducing the new IGDA Perspectives!


Some of you may be familiar with the IGDA Perspectives Newsletter - it goes out to over 74000 people each and every month. We've gotten a lot of great feedback from you guys, so we're making some changes to try and optimize the experience for you. What was once a PDF file is now a few different things. In order from cool to shiny, we've got a streamlined, pared down, mostly text version that's easy to read on your iphone, a fancy print version that comes out three times a year and is distributed at major conferences like the IGDA Summit and the Leadership Forum Europe & US, AND ... well ... you're looking at our shiny new newsletter website. We're pretty excited about it. We got videos capabilities, better metrics, better sharing options for articles, lots of neat stuff. Hey! Speaking of authors and neat stuff - writing for the newsletter can be a great way to share your knowledge and insight into the industry with others - if you have an article idea, hit up our awesome Editor-in-Chief, Beth Dillon at beth@igda.org. I hope you like our new formats - please leave us a comment with any feedback or suggestions you might have. Help us help you. Thanks - enjoy!


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2011 IGDA Summit Winner - The Journey to the Summit!


facebook.com IGDA Member John Ingato won the first IGDA Facebook contest with his video submission about "going to the summit." After winning his ticket, he met with IGDA Global Community Manager Ryan Arndt to create this video together on Day 2 of the 2011 IGDA Summit.


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IGDA Austin 4th Annual Picnic


International Game Developers Association - Austin Chapter 4th Annual Picnic hosted by Richard Garriott and sponsored by Game Salad, Infernal Engine, Austin Business Computers, Texas Film Commission, Instant Action and Mary Margaret Network.


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Member Project Night, IGDA Twin Cites MN, Sept 2011


Three IGDATC members give presentation this month on a variety of subjects. Ryan Foss -- Community Arcade Games update Zach Wendt -- Visual 3D Math (for non-math folks) Zach Johnson -- Apestronauts See www.igdatc.org for more information about the IGDA Twin Cities (IGDATC) chapter and upcoming meetings. Meetings are open to the public.


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Austin-IGDA Microtalks: Robin McShaffry, 9/16/2010


Robin McShaffry, co-founder of the game industry recruiting service mary-margaret.com, explains the basics about what to do and not to do when looking for a job in the video game industry. First speaker at the second Microtalks session organized by the Austin chapter of IGDA, Mister Tramps, Austin, Texas, Sept. 16, 2010. www.igda.org/austin www.mistertramps.com


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IGDA-Austin Microtalks, Damion Schubert, 6/24/11


Damion Schubert is used to a longer format for speaking about games, and picked a 90-minute topic to discuss -- whether innovation matters. Conclusion: Yes, but not such that you can take it for granted. Special thanks to our volunteers: Edward Furstenau, Andrew "Watty" Watson, Chris Morrow, Chris Kokkinos, Steve Coffey Hosted by John Henderson for IGDA-Austin Jennifer Bullard, IGDA-Austin chapter chair Mike "Mr. Mike" McShaffry, IGDA-Austin chapter treasurer. Thanks to Capitol Beverage and Dos Equis for refreshments! Guitar lick by Mike "Lobos" Villalobos of the Descendants of Erdrick


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IGDA-Austin 5th Annual Picnic - The Short Version


Summary footage and interviews of the 5th annual summer picnic at Richard Garriott's Castleton property, July 9, 2011. Filmed by Robert Swackhamer, Travis Grue Anderson and Justin Mathias of Spankwagon.net. Visit IGDA-Austin on the Web at austingamedevs.org. Special thanks to our sponsors: GameSalad Bioware Aquila Commercial Zynga Texas Film Commission Mary-Margaret.com Portalarium Full Circle Services Logistics by Green Hat Event Technologies Barbecue dinner by Salt Lick Beer by Opal Divine's Ice Cream by Amy's Concessions by Scare for a Cure Water slide by Austin Moonwalks Facilities by Austin Outhouse Entertainment by: Descendants of Erdrick Love Vandals Deserts of Mars The Magic of Thimeos Extra special thanks to Richard Garriott for the use of his property on the shores of Lake Austin, for five years and counting. Thanks to all our volunteers, and to all who attended! SEE YOU NEXT YEAR.


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hi5's Alex St. John on Socialization of Games at IGDA Leadership Forum 2010


hi5 President & CTO Alex St. John discusses qualities of games distributed on social networks that provides low barriers to entry and less friction in user acquisition. This video is captured durin his presentation on the "Socialization" of Games at the IGDA Leadership Forum 2010 in San Francisco.


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GDC IGDA Party Painter Nick Meierhoff Super Mario San Francisco Vision


GDC IGDA Party Painter Nick Meierhoff Super Mario San Francisco Vision


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Game Startups in MN, IGDA TC, July 2011


Jacqueline Urick -- Game Startups in Minnesota: Resources to Share, Lessons Learned So you're thinking about launching a game startup. Maybe you've already created some games but wonder what the next step is to grow your business. Perhaps you're thinking about working with an entrepreneur and want to know what to expect or you want to be more engaged with the business side of games. Jacqueline shares her insight and lessons learned on her business journey thus far including: Local resources for business owners Incentives offered by Minnesota and how they compare internationally Growing the MN gamedev community Tips on Networking Tips on structuring your company Tips on generating press & buzz Lessons learned There will be plenty of time for Q & A and story sharing. Be prepared to discuss and engage! Jacqueline Urick is Co-founder and CEO of SieEnt, a studio that is creating and distributing subscription-based episodic video games for PC, mobile and console designed to give women ages 25-64 a quality entertainment experience that respects their limited free-time. Jacqueline is also a member of the IGDA TC leadership team, a co-host on the IGDA TC monthly podcast, on the board of the She's Geeky annual unconference and Managing Director of Girls in Tech, Minneapolis / St. Paul.


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Road To IGDA Summit


My Entry to the IGDA Summit Contest


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IGDA-Austin Microtalks, Fred Schmidt, 6/24/11


Fred Schmidt is a CEO with a long history in Austin among business circles, and argued for what Austin has a lot of, and needs if it's going to continue to grow its creative and technology industries. Special thanks to our volunteers: Edward Furstenau, Andrew "Watty" Watson, Chris Morrow, Chris Kokkinos, Steve Coffey Hosted by John Henderson for IGDA-Austin Jennifer Bullard, IGDA-Austin chapter chair Mike "Mr. Mike" McShaffry, IGDA-Austin chapter treasurer. Thanks to Capitol Beverage and Dos Equis for refreshments! Guitar lick by Mike "Lobos" Villalobos of the Descendants of Erdrick


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IGDA-Austin Microtalks, Tess Snider, 3/25/11


Tess Snider of Pixelsea Entertainment explains what normal mapping is. You'll definitely want to watch this in HD, and don't be afraid to press Pause now and then. It goes by quick! Math is awesome! pixelsea.biz Produced for IGDA-Austin at KLRU-TV Studio 6A, hosted by John Henderson. Special thanks to: JJ Weber, camera operation and KLRU liaison Andrew "Watty" Watson, timekeeper Lee VanWallene and Chris Kokkinos, volunteer bartenders Edward Furstenau and Brian "Chi-Town" Alvarez, on-site volunteers Jennifer Bullard, chapter chairperson Mike "Mr. Mike" McShaffry, chapter treasurer


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IGDA-Austin Microtalks, Sara Jensen Schubert, 6/24/11


Sara Jensen Schubert followed up an earlier Microtalks topic she delivered nearly a year ago, about tricks for system designers using Microsoft Excel, with an outline of steps to start any classic RPG combat design math. Special thanks to our volunteers: Edward Furstenau, Andrew "Watty" Watson, Chris Morrow, Chris Kokkinos, Steve Coffey Hosted by John Henderson for IGDA-Austin Jennifer Bullard, IGDA-Austin chapter chair Mike "Mr. Mike" McShaffry, IGDA-Austin chapter treasurer. Thanks to Capitol Beverage and Dos Equis for refreshments! Guitar lick by Mike "Lobos" Villalobos of the Descendants of Erdrick


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Game Design for Free to play mobil, Kickstarter and Tire Sounds, IGDA Twin Cites MN, Nov 2011


Game Design for Free-to-play on Mobile -- Aaron Bannin | Recharge Studios | W3i I'll be talking about the trials, tribulations, and celebrations of making profitable free-to-play games for mobile. We'll be discussing how freemium game design differs from traditional console/PC development and the unique challenges and advantages that are inherent within the mobile platform. 2 Member Projects this month: How Crowd Source Funding is a Game Changer -- Christopher Figueroa | KinifiGames Overview of crowd source funding models. My experience funding Imagine Me on Kickstarter. Reccomendations of what to do and what not to do when trying to get funding for your next game. Racing Games Sound -- Damian Kastbauer of Lost Chocolate Lab and David Nichols of Track Time Audio Damian and David present a short preview of their latest sound study, Racing Games Sound. Listen to recent titles' implementations of key sound aspects to the driving experience, and gain insight into the hows and whys of what you hear.


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John Feil Talks About Crediting, QoL Controversy, and Web Technology at the IGDA Annual Meeting


John Feil talks about three issues that matter to him at the IGDA annual member meeting. 1) Commending the IGDA on how we handled the crediting controversy with EA Mythic. 2) Denouncing the IGDA board on how they handled the QoL controversy. 3) Questioning the viability of our latest web technology for the igda.org site and the IGDA's history of taking on and dumping technologies at high cost to the organization. Jen Maclean responds to points 1 and 2, Jason Della Rocca responds to point 3.


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IGDA Holiday Party - Dec 3, 2011 @ Motus Digital


Join us at Motus for the annual IGDA Holiday Party! December 3rd, 2011 -- 7pm - Midnight Motus Digital 2805 E. Plano Parkway, Suite 250 Plano, TX 75074 [Google Maps: g.co


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IGDA-Austin Microtalks, Denis Loubet, 6/24/11


Denis Loubet is among the longest consistently working professional artists and illustrators from Austin, with more than 25 years in the business. It hasn't come easy, and in this talk, he reveals some remarkable disappointments from his recent past, though not for lack of trying. Special thanks to our volunteers: Edward Furstenau, Andrew "Watty" Watson, Chris Morrow, Chris Kokkinos, Steve Coffey Hosted by John Henderson for IGDA-Austin Jennifer Bullard, IGDA-Austin chapter chair Mike "Mr. Mike" McShaffry, IGDA-Austin chapter treasurer. Thanks to Capitol Beverage and Dos Equis for refreshments! Guitar lick by Mike "Lobos" Villalobos of the Descendants of Erdrick


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Austin-IGDA Microtalks, Jason Manley, 12/2/10


Jason Manley of conceptart.org and theartdepartment.com. Dec. 2, 2010, The Art Department, downtown Austin. (Unfortunately cut short due to oversight on my part. Offered as thanks for his help.) Special thanks to: TAD, for hosting: www.theartdepartment.com Sponsors: Kevin Bray and Discount Electronics, www.discountelectronics.com Opal Divine's, for catering: www.opaldivines.com Event produced for IGDA-Austin, www.austingamedevs.org


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IGDA-Austin Microtalks, Zach Vowell, 3/25/11


Zach Vowell, archivist at the UT Videogame Archive at the Briscoe Center for American History at the University of Texas at Austin, outlines the mission of the archive, what it's done so far and what it's going to do. www.utvideogamearchive.org (Host's note: Zach unfortunately bore the risk of going first, and had a lot of technical problems with his slides.) Produced for IGDA-Austin at KLRU-TV Studio 6A, hosted by John Henderson. Special thanks to: JJ Weber, camera operation and KLRU liaison Andrew "Watty" Watson, timekeeper Lee VanWallene and Chris Kokkinos, volunteer bartenders Edward Furstenau and Brian "Chi-Town" Alvarez, on-site volunteers Jennifer Bullard, chapter chairperson Mike "Mr. Mike" McShaffry, chapter treasurer


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