Banana Phone And Pizza Box Laptop PC - Invoked Computing For Ubiquitous AR #DigInfo


DigInfo TV - diginfo.tv 20 The University of Tokyo Invoked Computing


diginfo diginfo News diginfo TV Invoked Computing The University of Tokyo Digital Contents Expo 2011 Digital Contents Expo Japan Tokyo University Invoked Computing Computer Banana Laptop Notebook pcmobile Phone Pizza Box Laval Virtual 2011 Spacial Augmented Reality Projector Interactive Diginfonews

Invoked Computing (first test)


Invoked Computing: Spatial audio and video AR invoked through miming. Developed by Alvaro Cassinelli and Alexis Zerroug at the University of Tokyo, Ishikawa Komuro Lab Multi-modal augmented reality system: in addition to the usual camera and projector pair, we are using a parametric speaker to augment object with sound. The system is mounted on a pan and tilt steering base. The application running here is a video player projected on a board and controled by the finger. We can move the board anywhere and the system will follow it. The parametric speaker project the sound directly onto the board, as if the sound was generated by the board itself. Hardware: minimac, tiny projector, pointgrey camera, IR illumination, parametric speakers, arduino and servomotors Software: OpenFrameworks, Artoolkit, opencv, arduino Demonstration at Laval Virtual 2011.


virtual augmented reality ubiquitus computing artoolkit opencv pan tilt camera projector parametric speaker axis 53

Invoked Computing: Spatial audio and video AR invoked through miming


Developed by Alexis Zerroug and Alvaro Cassinelli at the University of Tokyo, Ishikawa Komuro Lab (Laval 2011 Jury Grand Price). The aim of the "invoked computing" project is to develop a multi-modal AR system able to turn everyday objects into computer interfaces or communication devices on the spot. To "invoke" an application, the user needs just to mimic a specific interaction scenario; miming will prompt the ubiquitous computing environment to "condense" on the real object, by supplementing it with artificial affordances instantiated thanks to common AR techniques. An example: taking a banana and bringing it closer to the ear. The gesture is clear enough: directional microphones and parametric speakers hidden in the room would make the banana function as a real handset on the spot. Another example: to invoke a laptop computer, the user could take a pizza box, open it and "tape" on its surface). We are interested here on developing a multi-modal AR system able to augment objects with video as well as *sound* (in addition to the usual camera and projector pair, we are using parametric speakers. The parametric speakers project a low divergence ultrasound beam that becomes audible (demodulated) when touching a real object. . Hardware: mac mini, led projector, pointgrey camera, IR source, parametric speakers, arduino and servomotors Software: OpenFrameworks, Artoolkit, opencv, arduino For more: www.k2.tu-tokyo.ac.jp


augmented reality invoked computing ubiquitous camera calibration alvaro cassinelli alexis zerroug ishikawa laboratory parametric speakers alvartube

ICICLE of DEATH -- Mind Blow #30


*** LINKS *** Lightest Material Ever www.hrl.com Japanese Snore Bear Robot Story: www.telegraph.co.uk Video: www.youtube.com Bubble Machine Maker Invoked Computing Website: www.k2.tu-tokyo.ac.jp Video: www.youtube.com EXOdesk www.youtube.com Eye-Asteroids Official Site: www.tobii.com Video: www.youtube.com Video: www.youtube.com Lightest Material's Unique Structure Piano Pull www.youtube.com Robo-Ostrich FastRunner spectrum.ieee.org Rollerman's Name Cleaning Robot Story: www.diginfo.tv Video: www.youtube.com Cracking Jeopardy gawker.com Brinicle Ice Finger Of Death Story: www.bbc.co.uk BCB Wall Breaker www.youtube.com Rollerman: Downhill Extreme www.youtube.com Non-Video Clue: Muppet Pianist Perfect Bubble www.youtube.com


mindblow Mind Blow Vsauce Vsauce2 Icicle Brinicle Death 30 Bubble Exodesk Eye Asteroids Invoked Computing Robot Ostrich fastrunner Jeopardy Rollerman

デバイスに依存しないユビキタス拡張現実 #DigInfo


DigInfo TV - jp.diginfo.tv 2011 東京大学Invoked Computing


diginfo diginfo News diginfo TV Invoked Computing 東京大学 デジタルコンテンツEXPO2011 デジタルコンテンツEXPO AR INTERFACE インタフェース インターフェース VR 大学 プロジェクター 画像認識 パラメトリックスピーカー バナナ ピザ 拡張現実 ユビキタス 携帯電話 PC LAVAL VIRTUAL 展示会 見本市 ニュース diginfonewsjapan

Mind Blow


Uploaded by vsauce2 on Nov 27, 2011 *** LINKS *** Lightest Material Ever www.hrl.com Japanese Snore Bear Robot Story: www.telegraph.co.uk Video: www.youtube.com Bubble Machine Maker Invoked Computing Website: www.k2.tu-tokyo.ac.jp Video: www.youtube.com EXOdesk www.youtube.com Eye-Asteroids Official Site: www.tobii.com Video: www.youtube.com Video: www.youtube.com Lightest Material's Unique Structure Piano Pull www.youtube.com Robo-Ostrich FastRunner spectrum.ieee.org Rollerman's Name Cleaning Robot Story: www.diginfo.tv Video: www.youtube.com Cracking Jeopardy gawker.com Brinicle Ice Finger Of Death Story: www.bbc.co.uk BCB Wall Breaker www.youtube.com Rollerman: Downhill Extreme www.youtube.com Non-Video Clue: Muppet Pianist Perfect Bubble www.youtube.com


technology inventions computers robots rollerblading electronics extreme sports bubble boy amazing unbelievable shocking you won't believe it americanbunker

Надувные роботы.Новости будущего.


В Японии создали систему, которая превращает обычные повседневные предметы в компьютеры.Контактная линза со встроенным дисплеем;надувные роботы от компании Otherlab; безэкранный дисплей DisplAir; развлекательные машины для бокса; планшетный ПК PocketBook A10.


Android pocketbook A10 компьютеры гаджеты роботы displair техника технологии смартфоны линза multitouch Hammacher Schlemmer Invoked Computing Cifra News

Banana Attack !


Gostou!? Ajude a disvulgar favoritando e dando joinha. Credito: Diginfo pelo material : www.youtube.com


Banana phone Device-free Ubiquitous Augmented Reality Invoked Computing #diginfo Bananaphone Funny Hell WK

CS & IT Symposium 2010: Using Greenfoot to Motivate Students and Teach OO Concepts


Computer Science Teachers Association Computer Science and Information Technology Symposium July 13, 2010 Using Greenfoot to Motivate Students and Teach OO Concepts Presented by Michael Kölling Greenfoot is a highly interactive, graphical system (developed by the designers of BlueJ) that allows introductory teaching of programming in an engaging and motivating way. Teaching with Greenfoot generates motivation for students through the use of interactive graphical programming, such as simulations and games. It uses a similar approach to motivational programming as Alice and Scratch, however, it uses standard Java as the implementation language for students. Thus Greenfoot combines the motivational benefits of dedicated graphical introductory teaching systems with the use of a standard programming language. The target audience is beginning programmers from age 14 upwards. This presentation introduces everything a teacher needs to know to start using Greenfoot in a classroom. This includes teaching examples, pointers to additional teaching material, tutorials, and a teacher community platform for sharing and discussing material. For more information, please see csta.acm.org


google tech talk computer science education eduatgoogle

Kaavo Web Services Overview


Webinar on using Kaavo IMOD Web Services API for deployment and management of SaaS, PaaS, and Custom Applications and Workloads in the Cloud. Recorded on June 17, 2010. For more information visit wiki.kaavo.com


Kaavo Web Services Cloud Management Cloud Management API Cloud Computing Kaavo Info

Oracle Architecture in less than 10 minutes


CAPTIONS AVAILABLE - I assume that it's the "I like!" votes that keep this video at or near the top when you search on "oracle". Thank you to all. S. Faroult View on www.konagora.com where Youtube is blocked. Full transcript (with some screenshots) available for a small fee at stores.lulu.com A pretty reckless description of what happens when you start Oracle and when you execute a statement. If you're a developer, it could influence how you code. If you're a junior DBA, or would be junior DBA, I hope it will help you make sense of some parts of the "Concepts" manual.


Oracle database architecture tutorial DBMS RDBMS SQL faroult roughsea roughsealtd

Performance evaluation of trading strategies: a C++ - Boost - XLW - Excel VBA project, Part 2 of 3


This video has captions. Click CC button to see them. To find out more, please visit the project page: www.ntuzov.com To get in touch with me, email Nik Tuzov on ntuzov-at-gmail-dot-com If you are interested in quantitative modeling / development, please feel free to use that email to send me an invitation via LinkedIn: www.linkedin.com


C++ Boost XLW Excel VBA quantitative finance quantitative development trading performance evaluation finance Nik Tuzov

GTAC 2011: Closing Keynote - Secrets of World Class Software Organizations


6th Annual Google Test Automation Conference 2011 (GTAC 2011) "Cloudy With A Chance Of Tests" Computer History Museum Mountain View, CA USA October 26-27, 2011 Presented by Steve McConnell. ABSTRACT Construx consultants work with literally hundreds of software organizations each year. Among these organizations, a few stand out as being truly world class. They are exceptional in their ability to meet their software development goals and exceptional in the contribution they make to their companies' overall business success. Do world class software organizations operate differently than average organizations? In Construx's experience, the answer is a resounding "YES." In this talk, award-winning author Steve McConnell reveals the technical, management, business, and cultural secrets that make a software organization world class. Steve McConnell is CEO and Chief Software Engineer at Construx Software where he consults to a broad range of industries, teaches seminars, and oversees Construx's software engineering practices. Readers of Software Development magazine named him one of the three most influential people in the software industry along with Bill Gates and Linus Torvalds. Steve is the author of Software Estimation: Demystifying the Black Art (2006), Code Complete (1993, 2004), Rapid Development (1996), Software Project Survival Guide (1998), and Professional Software Development(2004), as well as numerous technical articles. His books have won numerous awards for "Best <b>...</b>


google tech talk gtac gtac 2011 testing software testing cloud computing Google Tech Talks

Lecture 3B | MIT 6.001 Structure and Interpretation, 1986


Symbolic Differentiation; Quotation Despite the copyright notice on the screen, this course is now offered under a Creative Commons license: BY-NC-SA. Details at ocw.mit.edu Subtitles for this course are provided through the generous assistance of Henry Baker, Hoofar Pourzand, Heather Wood, Aleksejs Truhans, Steven Edwards, George Menhorn, and Mahendra Kumar.


programming Scheme abstraction recursion iteration object oriented structure interpretation computer programs MIT

Video Games and the Future of Learning (Jan Plass and Bruce Homer)


Google Tech Talk (more info below) June 3, 2011 Presented by Jan Plass and Bruce Homer. ABSTRACT Digital Games are pervasive, constantly evolving in their complexity and features, and are heralded by many as an agent for education reform. Arguably, digital games are also among the least understood tools in education, particularly in K-12 settings. Proponents have made a strong case for the potential of games to engage students in meaningful learning activities that are highly motivating, engaging, and fun. However, research has only slowly been able to gather evidence for the effectiveness of games for learning. In the first half of this presentation we will provide a brief summary of the case of using games for learning and will review empirical research studies we conducted over the past 15 years that investigated a variety of cognitive, social, and emotional design patterns to make games and game-like environments effective learning tools. In the second half of the talk we will discuss a series of questions and challenges related to the study of games. These issues include the design of learning mechanics and assessment mechanics for games for learning, the approaches to embedded assessment, and questions related to data mining of the rich log files of game events and user logs as well as biometric data such as posture data, EKG, GSR, and EMG that these assessments generate. Speaker Info: Jan L. Plass is Professor of Educational Communication and Technology in the <b>...</b>


google tech talk video games digital games educational games serious games Google Tech Talks

LISP Part 2 - Mapping Database Infrastructure and Interworking


Google Tech Talk February 17, 2010 ABSTRACT Presented by Dino Farinacci. In Part 1, we discussed how endpoint IDs and routing Locators are used to provide a level of indirection for routing and addressing. This session will describe all the database mapping algorithms we have considered for mapping an EID to a set of Locators. We will take about the technical challenges of each and brainstorm about the business models that develop as a result of each mapping database algorithm. We will then show how LISP can be deployed to interoperate non-LISP site that run IPv4 and/or IPv6 for a seamless integration. Dino Farinacci: Dino originally joined Cisco in spring of 1991 and was one of the first two Cisco Fellows. He has built routers for 27 years. Dino currently works in the Data Center Business Unit at cisco where his focus is on building a next-generation platform and operating system for Enterprise and Data Center environments. This platform is the Nexus 7000 running NX-OS which shipped in April of 2008. His expertise specializes in routing protocols where he has intimate knowledge and implementation experience with IS-IS, EIGRP, OSPF, BGP, IGMP, PIM, and MSDP, as well as IPv6 and MPLS protocols. He is an advocate for modular operating systems. Dino also has been a member of the IETF for 19 years making many contributions over this period of time. Dino has worked for Cisco since early 1991 but was away for 5 years at Procket Networks where he help build the highest speed and <b>...</b>


google tech talk network protocol ipv4 ipv6 LISP routing Talks

Google Analyst Day 2007 - Part 1


Search and Apps Overview at Google Analyst Day 2007


Google Analyst Day Search Apps

Changes to ECMAScript, Part 2: Harmony Highlights - Proxies and Traits


Google Tech Talk April 20, 2010 ABSTRACT Presented by Tom Van Cutsem. We discuss two proposed language features for inclusion in ECMAScript-Harmony. The first, dynamic proxies, enables Javascript programmers to create proxy objects that can intercept property access, assignment, enumeration, etc. It is a powerful metaprogramming mechanism that provides a standard API for creating generic wrappers for transparent access control, implementing legacy API adaptors, profilers, lazy initialization, etc. The second part of the talk introduces a traits library for ECMAScript 5. Traits are a more robust alternative to multiple inheritance or mixin-based composition. Based on ECMAScript 5's new "property descriptor" API, we built a portable lightweight library that supports trait-based object composition. We discuss the limitations of introducing traits using a library approach and highlight the benefits of direct support for traits in ECMAScript-Harmony. Talk slides are available here: es-lab.googlecode.com Part 1 of this talk series is available here: www.youtube.com Tom Van Cutsem is a post-doc researcher at the University of Brussels (VUB) in Belgium. His research focus is on programming language design and implementation, with an emphasis on metaprogramming, concurrent and distributed programming. He is co-designer of the distributed scripting language AmbientTalk. Tom is currently on a six-month Visiting Faculty appointment at Google in MTV, cooperating with Mark Miller on <b>...</b>


google tech talk programming language javascript Talks

CONNECT Solution and Core Services Overview


More info at healthit.hhs.gov Comments on this video are allowed in accordance with our comment policy www.newmedia.hhs.gov


CONNECT Solution Core Services Overview USGOVHHS

Book 04 - The Ambassadors by Henry James (Chs 01-02)


Book 04 (Chs 01-02). Classic Literature VideoBook with synchronized text, interactive transcript, and closed captions in multiple languages. Audio courtesy of Librivox. Read by Nicholas Clifford. Playlist for The Ambassadors by Henry James: www.youtube.com


audiobook audio book prose classic literature cc ccprose cc prose synchronized text closed captions captioning subtitles subs esl free entire full complete foreign language translate translation video videobook mini minibook reading read learn english novel librivox