
Here is my character, a Paladin, specialized into Hammer. Level: 96 Hammer Damage: 3K W/O Concentration | 13K W/ Concentration Life: 2.1KW/O Battle Orders | 3.7KW/ Battle Orders (Call to Arms) Faster Cast Rate: *comming soon* Resist: 75% on all resistance (Normal, Nightmare and Hell) Defence: 15K W/ Holy Shield Helm: Shako (Harlequin Crest) Primary Weapon: Heart of the Oak (Hoto) Shield: Herald of Zakarum (Hoz) Amulet: Mara's Kaleidoscope Rings: Stone of Jordans (Soj) Belt: Arachnid's Mesh (Arach) Gloves: Magefist Boots: Sandstrom Trek Armor: Enigma Secondary Weapon: Call to Arms (Cta) Secondary Shield: Spirit The most important thing to do when you're doing an hammerdin like mine, is to put the maximum in health, so you have less chance to die. To be a good hammerdin, you also need 75% chance to block (put your cursor over your defence amount in Stats window). Also, put the minimum you need to wear Sandstrom Trek or Enigma (depends which one require the lowest strenght) because both of them give strenght, and make it so you can wear all your stuff. If your Enigma have a higher Strenght requirement, then put the right number of strenght you need to wear Sandstrom Trek, which it give 10 to 15 Strenght, and will probably make the Enigma avaiable to wear. Most of the Enigma should be in a Mage Plate, for Hammerdin. Skills: Boost only these following skills: Holy Hammer Blessed Aim Concentration Vigor And put One Skill Point in Redemption, really useful when you're low on <b>...</b>
Diablo
II
Lord
of
Destruction
lod
Hammer
Hammerdin
Hdin
Build
Patch
1.13
Tonyzzz
The
Awesome
Ravagers
D2
US
East