
This is it. The final battle to the game. Defending the 4 generators(Very easy as i never thought that the zombies are stupid enough to attack only one generator at a time) and destroying the Zombie Clockwork, plus includes the ending to the game. This is done at around Tech Level 90 wish major Hull, Armor, Shield, Reactor, Cannon, and Engine upgrades. Video shows what i used, but if you still dont quite understand what i used, here is my loadout: Hammerhead: 2 triple turrets with disruptor cannons mounted at every possible spot(brilliant firepower, its 10 cannons), Heavy armor at front and advanced at sides and rear, 2nd engine, 2nd shield, overcharge reactor(brilliant recharge, you can fire 8 disruptor cannons nonstop on a crawler). Crawler: All disruptor cannons, all Single turrets, all Advanced armor plates, same misc. (engine, reactor, and shield) as hammerhead. Yacht: 2nd level rockets, disruptor cannons, all advanced armor, same misc. Colt: 1st level disruptor cannons, all advanced armor, same misc. With this loadout(seen in my video), you can easily annihilate the zombie clockwork. Defending the generators: If you are having problems, as, opposed to my outcome of only one generator invasion, send a yacht at the southern gen, send your crawler at the northern gen, keep your colt near the beacon(since it may quickly die, it rebuilds quickly), and send your hammerhead at the Alien Gate. It should be fairly easy. Destroying Zombie Clockwork: Wait about 5-10 seconds <b>...</b>
space
pirates
and
zombies
final
battle
ending
zaruyko