
I'm not done with Repton Infinity yet! These are the first two levels of Repton 5, a game I programmed myself using Repton Infinity's built-in language, Reptol, using the Repton 3 Take 2 definitions as a starting-point. I asked some of my YouTube contacts if they would like to design levels for the game, and I couldn't be more pleased with the result. These two levels were designed by testpilotmonkey. The first level is an excellent introduction to the game's new objects, with enclosed rooms devoted to each in turn. In the order they appear in the video: * Gates close after Repton walks underneath them. * Orbs are a new collectable, worth 100 points. (The orb graphic is an improved version, by Dave Jeffery, of my original design.) Coins are worth 1 point each. * Acid pits are deadly, but useful for disposing of unwanted objects (including monsters!) * Nuggets must be pushed into receivers to release the orbs they contain. * Spikes are deadly until cleaned up with a vacuum cleaner. (Don't try this at home!) * Propeller blocks, when pushed, continue moving as far as they can in a straight line. * Pushable blocks come in three types: horizontal, vertical and four-directional. * Repton can open doors, but only from below. As for old objects, they are all present, except for fungus; this had to be removed to make room in the definitions file for my new objects. Inevitably, the number of wall types also had to be reduced, but oddly enough, in gameplay terms this game has more <b>...</b>
Repton
Infinity
Five
Sentinel
Proxima