Don't Feed Vladimir -- In-Depth Champion Information (League of Legends)

Check out www.learntheleague.com for my complete 200+ page League of Legends book. He's not what he used to be, but he's loads of fun in the right matchups. I chose to work on this champion specifically because you guys requested him so frequently, but I was very pleasantly surprised by how cool he could be. He's one of the few champions where I felt like a penta-kill was around the corner in every fight, and even though I didn't get one, he still had a huge impact on the team battles. Bump to support the series: na.leagueoflegends.com www.facebook.com twitter.com Let's get into runes/masteries/etc. There's some options. For Masteries, I went 9/0/21 with an emphasis on CDR and Ability Power, and avoiding the mana-related perks. CDR has a big impact on his abilities in fights and skirmishes since they're already at short cooldowns, so you really can squeeze more casts in during fights by having it. For Runes, I went Insight magic pen reds always. For yellows, either health/level or flat armor (armor if you're likely to go against a physical player in lane is better). Blues are 9x ability power, or 8x CDR and 1x ability power (8x gets you ~5% so you'll still cap at 40% w/ items). Quints are either flat Ability Power or 6% spell vamp (totaling 9% spell vamp with masteries, making Tides of Blood spam viable right off the bat). Summoner was almost always Teleport and Flash, though this had more to do with my preference for top lane than anything else (teleport gives dragon <b>...</b>
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