Commander Keen: Invasion Of The Vorticons

Marooned On Mars This was the first episode of the Commander Keen series, developed by id Software and published by Apogee Software in 1990. It was notable for pioneering use of EGA graphics and John Carmack's revolutionary smooth-scrolling graphics engine. Commander Keen and the corresponding universe were designed by Tom Hall. Watch my channel for more about DOSBox!
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Commander Keen: Invasion of the Vorticons "The Earth Explodes"

Keen returns to Earth only to find the Vorticon mothership hovering above with its deadly X-14 Tantalus Ray cannons locked on to eight of Earth's greatest landmarks: the Big Ben (London), the Sphinx (Cairo), the Sydney Opera House (Sydney), the Statue of Liberty (New York), the Eiffel Tower (Paris), the Colosseum (Rome), St Basil's Cathedral (Moscow), and the White House (Washington DC). Keen has to find and deactivate each of the cannons to save Earth. Unlike the first game which had a happy and friendly atmosphere, almost everything in this game is hostile towards Keen, from the floating machine gun robots to the electrified floors. The engine has more features than the first episode, such as light switches and moving platforms. www.3drealms.com
Commander Keen: Invasion of the Vorticons

Commander Keen is a series of video games developed by id Software in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year old boy who travels through space and assumes the identity "Commander Keen". The series was successful at replicating the side-scrolling action of the Nintendo Entertainment System Super Mario Bros. games in DOS. The cartoon-style platform games are notable for their pioneering use of EGA graphics and shareware distribution, and because they were some of the first games by id Software (which went on to develop blockbusters like Doom and Quake). The games were also exciting to the PC gaming community of the time because of John D. Carmack's smooth-scrolling graphics engine. Although developed by id, most of the Commander Keen games were published by Apogee Software, an already established DOS shareware game publisher. Tom Hall is Commander Keen's designer and the creator of its universe. In Invasion of the Vorticons, the player can walk left and right on the screen, and jump to get on higher platforms. Some of these are semi-solid and can be jumped through from below. In the first game the player finds a pogo stick, which he can use for a continuous jump. This makes Keen harder to control, but allows the player to jump twice as high if he presses the jump button at the right moment. Keen keeps the pogo stick for the rest of the series. The player will find an alien ray gun, which he can use to fire slow moving projectiles <b>...</b>
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Commander Keen Episode 3 - Keen Must Die! - Level 13 - Vorticon Ninjas' Last Stand

Level 13 of my Commander Keen Episode 3 playthrough. Enjoy! :) In this level our hero Keen decides to have some fun with a few of the Vorticons, and continues to prove that nothing will stand in his way as he charges through their Barracks. When will Keen meet up with this "Grand Intellect", and who or what does that name refer to? Stay tuned to my playthrough to find out!
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Commander Keen: Invasion of the Vorticons "Marooned on Mars"

"Marooned on Mars" (first released as shareware on December 14, 1990) While Commander Keen is exploring Mars, the Vorticon steal four vital components of his ship and hide them in Martian cities, each guarded by a Vorticon soldier. In this episode, Keen acquires his trademark pogo stick and meets a variety of Martian aliens and robots. www.3drealms.com
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Commander Keen Episode 3 - Keen Must Die! - Level 5 - Vorticon Apartment Buildings

Level 5 of my Commander Keen Episode 3 playthrough. Enjoy! :) You gotta admit, some of the buildings in this level sort of do resemble aparments, don't they? Especially since some have an elevator on each side. :P
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Commander Keen Episode 3 - Keen Must Die! - Level 7 - Vorticon babies just want to play!

Level 7 of my Commander Keen Episode 3 playthrough. Enjoy! :) Those Vorticon babies really do like to play with Keen, don't they? Is it just me, or are they always hyper? Maybe they drink too much soda...
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Let's Play: Commander Keen 3: Keen Must Die! [German] Part #01: Willkommen auf Vorticon V

:: COMMANDER KEEN 3: KEEN MUST DIE! :: PC MS-DOS / Jump'n'Run / ID Software, Apogee (1990) Schwierigkeit: Default / Blind: Nein / In-Game Sprache: Englisch / HD WS: Nein Folge #01: In der finalen Episode der "Invasion of the Vorticons"-Trilogie muss der achtjährige Billy Blaze alias Commander Keen die Muttermaschine auf dem Planeten Vorticon V ausschalten, um somit die intergalaktische Gefahr, die von den Vorticons ausgeht, ein für allemal zu stoppen.
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Commander Keen 3 Keen must Die! Part 1/3

My gameplay of Commander Keen episode 3: Keen must Die! This is part one of three. After disabling all the cannons on the Vorticon Mothership, Keen must find the Grand Intellect, who is from Planet Earth, on Planet Vorticon VI, the Vorticon homeland. Next part here: www.youtube.com
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Commander Keen Episode 3 - Keen Must Die! - Level 1 - He's back... again!

The beginning of another walkthrough. This time I continue the Commander Keen series, where Commander Keen lands on the planet of Vorticon VI to extinguish the Grand Intellect! What awaits our hero on Vorticon VI? And who or what is the "Grand Intellect"? Stay tuned to find out!
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RetroReview - Commander Keen: Invasion of the Vorticons [DOS]

Ecco la review di Keen1/2/3!
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Commander Keen Episode 3 - Keen Must Die! - Level 16 - The Final Battle?

The final level of my Commander Keen 3 playthrough. Enjoy! :) Keen finds out who this "Grand Intellect" really is. Will Keen be able to stop whatever it is? What awaits our hero in the future? Will Vorticon VI be saved? Stay tuned to find out! A mild spoiler: I'm sure anyone is going to do a double take after this battle...
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