
Week 7 of Blockade Runner, released May 29th 2011 Visit www.blockaderunnergame.com for the latest alpha build, info, forums, and more! Inspired by Infiniminer and Minecraft's voxel engine, Blockade Runner is an ambitious indie game that will bring the span and scope of space to the genre. Using the Gas cellular automata algorithm built in Infiniminer and tested in Liquid Cubed (see link below), Blockade Runner will allow for fully operational, crewable, and destructible starships. If the fuel tanks are punctured, liquid fuel floods the halls. If the wall gets hit by a torpedo, hold your breath -- oxygen gets vacuumed into space. Ship lasered in half? Pray that you're on the better half. Every part of your starship will matter. Beginning as a prototype, a 12 month development plan separates each major release with regular builds released on a biweekly basis. "Release 1" or "R1" focuses specifically on the starships and their operation, while R2 and beyond will introduce interstellar travel and landing on planets. Blockade Runner is in development for the PC and uses a custom engine built in XNA 3.1 An IndieDB page will be up soon, in the meantime, please visit our (still under construction) website to download the latest build of Blockade Runner (4.2mb) ZanMgt's Liquid Cubed Tech Demo: www.moddb.com Music "nibiru rising" by Samuel "SMH" Huse 8bc.org www.retrolicio.us
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