
One of the best WW2 games of all time. A video game that shows you how real battles play out. If your men get shot at they will take cover and hide. Some times start to cower and get scared. Use covering and suppressing fire. The use of a psychological (morale) model for the combatants in the game. Certain tactics common in many RTS games, such as the "mass rush", were ineffective in Close Combat, as soldiers in the game would seek cover, refuse to obey orders or even desert when under heavy fire or after taking casualties. Unsupported units, squads with heavy casualties, or soldiers left idle would produce unreliable results; There was also an experience model, which meant that reserve units or newly replaced troops would be unlikely to prevail against veteran troops; The game also modelled ammunition levels. Troops in a heavy fire-fight would quickly run out of ammunition. Once out of ammunition they would resort to bayonet fighting, or in the worst case surrender to any enemies that approached them, although they could also scavenge weapons or ammunition from fallen friendly and enemy soldiers. Physical state: troops can be Healthy from the beginning, Injured after taking a hit, Incapacitated if the shot caused the soldier to be unable to fight and finally Dead. Mental condition: troops can be Stable when there are no enemies, Cowering when pinned down and Panicked if surrounded by dead comrades, wounded or with too many enemy flamethrowers nearby. Stamina: troops can <b>...</b>
Close
Combat
best
ww2
game
realistic