Call of Duty World at War - Team Deathmatch 7 (M1A1 Carbine)

Commentary is a little out of sync with the video on some parts but oh well. Here's what the Treyarch dev had to say: "What do you think about Blame Truth's video feedback? RE: Dedicated Servers. Dedicated servers for console (Xbox, PS3, Wii) games. The cost/reward structure of dedicated servers for console games is complicated as All Get Out. I am not talking about PC games. That's a different, and much easier, conversation. My point is simply that error you see that you think is lag, is not necessarily caused by latency, and dedicated servers won't solve every perceived error you think is lag. Re: Matchmaking.. We have a few very specific ideas to improve host selection. Yet, no matter what you do until you can build a profile/library/db of who is a good host and who is not, the first couple of times someone ends up host he is going to be as good of a host as anyone else. The game can't see into the future. His connection might of been awesome at the time host selection was made. Generally, however, we like the "make matchmaking as fast as possible" approach. When you start adding in matchmaking criteria, such as: "I only want to play with people who think cussing is OK," you end up making the matchmaking process slower. I like the idea of allowing the user, in matchmaking preference, to opt out of joining games in progress. But, I don't think I would turn it on by default. I will discuss that with the team and see what we can do. Re: Map Preference. We did do some work <b>...</b>
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