
All good factions' and companions' most positive outcomes after aiding the NCR throughout the game and siding with them at the end. Evil factions got what they deserved. Here's the list of conditions for all the slides (obviously, SPOILERS): (1) Default intro slide (2-NCR) NCR Victory at Hoover Dam (3-Courier) Good Karma, Male, NCR Victory at Hoover Dam (4-Black Mountain) Repair Rhonda at Black Mountain, Tabitha alive (5-Raul) Rescue Raul, complete "Old School Ghoul", and convince him to take up his guns again, alive at endgame (6-Boomers) Complete "Volare!" to win Boomers' loyalty, NCR Victory at Dam (7-Brotherhood of Steel [BoS]) Do not overthrow Elder McNamara, complete his quest to join BoS, negotiate truce between NCR and BoS, NCR Victory at Dam (8-Veronica) Complete "I Could Make You Care", convince her to stay in the BoS, negotiate BoS/NCR truce, alive at endgame (9-Fiends) Kill Motor-Runner, Cook-Cook, Violet, and Driver Nephi - bunch of murdering rapists=dead (10-Followers of the Apocalypse) Convince Julie Farkas to aid NCR prior to the final battle at the Dam, NCR Victory at the Dam, Julie alive at endgame (11-Arcade) Complete "For Auld Lang Syne", convince Arcade to stay at Freeside to provide medical support, alive at endgame (12-Goodsprings) Protect Goodsprings from the Powder Gangers, NCR Victory at Dam (13-Cass) Complete "Heartache by the Number" peacefully, do NOT steal Gun Runner plans for Crimson Caravan (doing so gets Alice McLafferty and Gloria van <b>...</b>
Fallout
New Vegas
Ending
Complete
Perfect
Good
Karma
NCR
Peaceful
Cass
FONV
Conditions
Rose
Sharon
Cassidy
Raul
Arcade
Boone
Veronica
ED-E
Rex
Lily
Followers
Apocalypse
Rangers
Boomers
Fiends
Powder
Gangers
Jacobstown
Kings
Misfits
Novac
Primm
Remnants
Khans
Fallout New Vegas Ending
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