Exertainment Family Fitness -not quite emulated.

I've recently found the ROM dump of this and decided to try to give it a go. Unfortunately, I do not have a pedaling accessory for it... Aw, well. The Exertainment System was a special version of the SNES designed as an exercise tool. This old site has the most good info I can get. www.gamersgraveyard.com
UT Austin Spring 2008 Senior Design Wheelchair Exertainment

UT Spring 2008 EE Senior Design Wheelchair "Exertainment" Students: Antonius Keddis Eric Chu Alamzeb Khan Joseph Li Kelli Kong Sponsor: Christopher Stanford www.trekease.com This project incorporated both a video game and virtual travel video navigation on a new style of stationary wheelchair exercise apparatus. The students devised the electronics and HC112 microprocessor software to incorporate quadrature encoder sensors for speed and bidirectional navigation into the mouse port, as well a prototype braking apparatus. All was done in one semester for less than $500 and placed in student competition.
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MOUNTAIN BIKE RALLY Exertainment Super Nintendo SNES

Buy this game at www.PLAYEVA.com A one of a kind this game has more detail and options than you'll know what to do with. Customize your play with tons of different bikes varying in speed,acceleration,turning,grip each bike will give you the edge on a certain terrain/track or put you in last place.
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Hottie Body Hump Club

Jimmy Kimmel Live - Hottie Body Hump Club
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Coverage of the Official Release of Positive Gaming iDANCE2!

The exciting official release of the much anticipated Positive Gaming™ iDANCE2 software recently took place at IHRSA 2010 in San Diego, California. The new software was also showcased at the National AHPERD and CA AHPERD tradeshows. See coverage of the events in this exciting video.
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Remote Impact - Shadowboxing over a Distance

Remote Impact is a "Sports over a Distance" game that enables a full body contact experience between geographically distant players. The game encourages extreme physical exertion and, unlike the Nintendo Wii and other console games, it recognises and registers intense brute force. The physical intensity of the game contributes to general fitness, weight loss and stress relief at the same time it allows you socialise and create new friendships over a distance in fun way. More games at: exertioninterfaces.com
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Ultimate Bodyweight Chest Exercises

Strait Arm Planche -- Chest Incline Feet One Arm Pusups--- Upper Chest Planche Dips--- Lower Chest One Hand One Leg Puhsups --- Chest PlyoMetric Planche Pushups --- Chest Bent Over Dips --- Lower Chest Up and Down Planches --- Lower Chest Plyo Pushup off Ground --- Chest / Core killer home Chest workout with no weights without using weight build muslce fast bodyweight training upper lower back abs six pack exercises work out tutorial mma ufc brock lesnar gsp bruce lee anderson silva wanderlei shogun rua combat conditioning strength power explosiveness plyometrics calisthenics dumbells dumbbells big huge ripped tone muscle ups pull strengthen core burn fat get bigger tips secrets bodybuilding
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Hottie Body Hump Club 2 (Slower = Sexier) ♥

Sexy celebs getting all sweaty! Add me on Facebook: www.facebook.com
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UT Austin Spring 2008 Senior Design Wheelchair gaming

UT Spring 2008 EE Senior Design Wheelchair "Exertainment" Students: Antonius Keddis Eric Chu Alamzeb Khan Joseph Li Kelli Kong Sponsor: Christopher Stanford www.trekease.com This project incorporated both a video game and virtual travel video navigation on a new style of stationary wheelchair exercise apparatus. The students devised the electronics and HC112 microprocessor software to incorporate quadrature encoder sensors for speed and bidirectional navigation into the mouse port, as well a prototype braking apparatus. All was done in one semester for less than $500 and placed in student competition.
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My Peni$ Taygo

My Peni$ by Taygo. All rights to the man, Taygo! Please post and add to favorites if you like it!
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Measuring and Increasing Fun during Gameplay

Machine learning is used to capture the fun value of the player while playing. The game then adjusts itself (internal controls) to satisfy the needs of each player by increasing the predicted fun value. The video shows the adaptive Bug-Smasher game where adjustment of bug unpredictability and bug speed occur while play for maximizing the player's fun value. For more details, videos and academic articles here: www.itu.dk/~yannakakis/
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Breakout for Two - Sports over a Distance

Breakout for Two is a cross between soccer, tennis, and the popular computer game "Breakout", which can be played by two players over a distance. The players, who can be miles apart from each other, both throw or kick a ball against a local, physical wall. On each wall is a projection of the remote player, enabling the participants to interact with each other through a life-sized video and audio connection. The experience is much like being on a tennis court -- each player occupies his/her part of the field and the wall represents the net or boundary between the players, over which they can communicate. The aim is to enable social relationship to develop when the participants are physically distant, perhaps even on opposite sides of the world. Sports over a Distance might offer new opportunities to bond with new and old friends, maybe making the world a smaller place and supporting cross-cultural understanding and cosmopolitan thinking.
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Table Tennis for Three - Sports over a Distance

Table Tennis for Three is a table tennis-like game with real paddles and balls that three players can play together although geographically apart. The players in this "Sports over a Distance" game use an Exertion Interface to create a sense of social connectedness between each other, while communicating through an augmented videoconference. Table Tennis for Three aims to achieve similar benefits known from collocated table tennis such as exercise, enjoyment and bringing people together to socialize. More exertion games at exertioninterfaces.com
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BREVA sound check "Like a Snake"

BREVA during a sound check preforming "Like a Snake" at the Boardwalk in Orangevale, Ca. Visit www.brevatheband.com for more info on BREVA. "Like" BREVA at www.facebook.com/brevamusic
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UT Austin Spring 2008 Senior Design Project

UT Spring 2008 EE Senior Design Wheelchair "Exertainment" Students: Antonius Keddis Eric Chu Alamzeb Khan Joseph Li Kelli Kong Sponsor: Christopher Stanford www.trekease.com This project incorporated both a video game and virtual travel video navigation on a new style of stationary wheelchair exercise apparatus. The students devised the electronics and microprocessor software to incorporate quadrature encoder sensors for speed and bidirectional navigation into the mouse port, as well a prototype braking apparatus. All was done in one semester for less than $500 and placed in student competition.
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Positive Gaming iDANCE2 System Setup Overview

See just how simple the Positive Gaming iDANCE2 system is to set up. Chris Foy explains, step by step, how to get started with your Positive Gaming iDANCE2 system.
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Jogging over a Distance - Sports over a Distance

Jogging over a Distance is a "Sports over a Distance" experience that allows two joggers to run together although being in geographically distant locations. Each jogging partner puts on a pair of headphones and wears the remaining equipment in a small backpack. While each partner jogs, exercise intensity data is collected and used to position the audio of the conversation on a 2D sound plane, oriented horizontally around the jogger's head. As one jogger speaks, their partner hears the localized audio and is able to detect whether the audio is coming from the front, the side, or from behind, and thus the other person is jogging faster, at the same pace, or slower. Similar to a collocated setting, the audio cues runners when to speed up or slow down in order to "stay" with their partner. The joggers can discuss running routes, motivate each other to keep pace, or simply listen to the environment noises of the other location. For joggers with differing athletic abilities who would like to have the experience of running together, a baseline intensity variable can be adjusted that allows each runner to push their own personal pace rather than try to run at their partner's speed. Thus, the system allows joggers to do something that is not possible when running side by side - challenge their individual pace while running with friends who run at different speeds. More examples at: exertioninterfaces.com
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Hottie Body Hump Club 2 (Slower = Sexier) With Kooler Audio!

Sexy celebs getting all sweaty in SLOW MOTION! Don't forget to SUB!!! How To Add Annotations To Your Video (2012) youtu.be How To Add Other Channels To Your Channel youtu.be Ultra Enery Ball youtu.be How To Add A Picture To Your Youtube Channel Background 2011 youtu.be Hottie Body Hump Club 2 (Slower = Sexier) With Kooler Audio! youtu.be I'm Introducing The 1996 Chicago Bulls! youtu.be Rick Astley - Together Forever (Ultimate Chorus Mix) youtu.be Will Ferrell As Harry Caray Calls The Bartman Foul Ball Play Live (Oh My God!) youtu.be My Kool Artwork youtu.be Destin Dern's 11 Ways To Die youtu.be Kezia's Krew - Baby Dance youtu.be Racist Old Bitch Yells At Mixed-Race Skaters! youtu.be How to Remove a Youtube Video (When Delete Is Not Highlighted) youtu.be Baby Laughing Hysterically While Beating Up My Mom And Me! youtu.be Fight Night Champion - 'Fo Real! youtu.be Computer Virus! Dear God No! youtu.be My Peni$ Taygo youtu.be Carmelo Anthony's "Where Amazing Happens" Commercial (2008) youtu.be
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[CQDS] Los más raros de encontrar (En SNES) (Cap. 02)

Bienvenidos a la segunda entrega de Cosas que debes saber. En este video enseñaremos aquellos títulos de SNES que actualmente, son los más difíciles de encontrar. Esto se debe a su rareza, sus escasos cartuchos existentes, su poco éxito comercial o porque son limitados. Aquella persona que tenga uno de estos juegos, ¡puede considerarse afortunada! Se han podido hacer grandes negocios en Ebay con uno de estos cartuchos, fanáticos de todo el mundo ansían tenerlos, puede que te suenen o incluso que tengas alguno, pero tener estos 60 te puede costar mucho, muchisimo esfuerzo! Si buscas alguno, ya sea en NTSC o PAL, y lo encuentras por un buen precio ni se te ocurra dejarlo pasar. ¡Cada año que transcurre es más dificil encontrarlos! RECUERDA: En este video no se discute la calidad de los juegos, si no la rareza comercial, es decir, encontrarte estos juegos a la venta. El criterio utilizado para determinar esta clasificación, fue seleccionado de una lista hecha por Jason Fleck y Mike Etler. Esta lista de "clasificación por rareza" fue creada en 2006. Han pasado 3 años y por lógica, su rareza ha aumentado... ¡Caramba Peasoroms! "¿y qué ocurre si encuentro hoy mismo uno de estos juegos a la venta? porque de ser asi no seria el mas dificil de encontrar..." Pues no te preocupes porque o has tenido mucha suerte, o se va a agotar pronto. Asi que, ¡CORRE! Música: Virt - Blood of Ganon (Zelda remix) Adventures of Kid Kleetz, The Aero Fighters Air Strike Patrol Ardy Lightfoot Bassin's <b>...</b>
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UT Austin Spring 2008 Senior Design for Wheelchair Users

UT Spring 2008 EE Senior Design Wheelchair "Exertainment" Students: Antonius Keddis Eric Chu Alamzeb Khan Joseph Li Kelli Kong Sponsor: Christopher Stanford www.trekease.com This project incorporated both a video game and virtual travel video navigation on a new style of stationary wheelchair exercise apparatus. The students devised the electronics and HC112 microprocessor software to incorporate quadrature encoder sensors for speed and bidirectional navigation into the mouse port, as well a prototype braking apparatus. All was done in one semester for less than $500 and placed in student competition.
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Exer-Tainment

My consumer fitness project for HOPE!
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The EchoBot - Penn State EE Senior Design Project

The EchoBot, our 2009 senior design project for Electrical Engineering at Penn State. Our project uses SRF05 ultrasonic range finders, microcontrollers, and stepper motors. It is an autonomous vehicle able to keep itself centered when driving through a corridor, perform 90 degree turns when it senses a corner, and stop when it encounters an obstacle. Note: Video is in high speed.
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Nintendo Entertainment System - Toy's 'R' Us commercial (US)

Following a series of arcade game successes in the early 1980s, Nintendo made plans to produce a cartridge-based console. Masayuki Uemura designed the system, which was released in Japan on July 15th 1983 alongside three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr., and Popeye. The Nintendo Family Computer (Famicom) was slow to gather momentum; a bad chip set caused the initial release of the system to crash. Following a product recall and a reissue with a new motherboard, the Famicoms popularity soared, becoming the best-selling game console in Japan by the end of 1984. Encouraged by these successes, Nintendo soon turned its attention to the North American market. Nintendo entered into negotiations with Atari to release the Famicom under Ataris name as the name Nintendo Advanced Video Gaming System; however, this deal eventually fell apart. Subsequent plans to market a Famicom console in North America featuring a keyboard, cassette data recorder, wireless joystick controller, and a special BASIC cartridge under the name "Nintendo Advanced Video System" likewise never materialized. In June 1985, Nintendo unveiled its American version of the Famicom at the Consumer Electronics Show (CES). It rolled out its first systems to limited American markets on October 18th 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo simultaneously released eighteen launch titles: 10-Yard Fight <b>...</b>
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