
~Please watch in 720p!~ Iratham is the first of six Caturae NMs released in the Abyssea expansions and is found roaming around the mountain near Conflux #7 in Abyssea - Tahrongi. Iratham himself (herself?) can be quite painful to deal with thanks to some fairly powerful magic and the ability to do two TP moves back to back when it reaches low health. Iratham has access to Dispel at all times. When above 45-50% HP, Iratham mostly spams fire-based spells, notably Flare and Firaga III. Below 45-50% HP, Iratham chances gears and starts using Ice based spells, notably Freeze II and Blizzaga IV, as well as the occasional Sleepga II. Below 20%, Iratham gain access to Comet. With this in mind, using appropriate bar-element spells will help mitigate some of the damage. Each of Iratham's TP attacks are threatening, but the most threatening of all is Deathly Diminuendo, a TP move that bypasses shadows and inflicts both Curse and Bio. What makes this attack deadly is that if he uses this move first followed by Blizzaga IV or any damage based TP attack, it can quickly lead to death. Iratham's other TP attacks include: -Stygian Sphere (heals between 1.8-2.0K, gets a magic damage based Stoneskin) -Afflicting Gaze (Gaze attack, lasts ~30 seconds, inflicts Bind and Plague) -Shadow Wreck (High AoE dark damage attack that by passes shadows) -Malign Invocation (AoE damage, inflicts Amnesia, bypasses shadows) -Hellish Crescendo (AoE damage, inflicts paralysis, bypasses a shadows) -Diabolic <b>...</b>
FFXI
Final
Fantasy
11
Ragnarok
Galka
WHM
Solo
Caturae
Abyssea
Tahrongi
Iratham