SC2 Halby #19 TvZ: Uber-Ups vs #1 zerg in division Game_2

Opponent is #1 in division, this is our second game in a row, i used exact same build, so she knows whats coming, she just beat it a second ago, lets see what she does. Because of a request, here's the build: @before 2:20, engy block @before 3:00 wallin (6pool) @at 4:30 send out your harassers (i prefer 6 marines, nick prefers less marines + a bunker) start your command center, and get 2 refineries. @before 5:00 harass with the marines and maybe a bunker (lets you see if he's going roaches/banelings) @at 6:00 survive a 7roach push or baneling bust, get double engy bay, and +1/+1 started, then get techlab/reactor on your double rax, and start your factory @when 1/1 finishes, get 2+ bunkers to cover your expo/main, and move your CC down to your expo. start 2/2 as fast as u can, and start working on a total of 7 rax, 1 fact, 1 starport @before 10min: get 3 turrets, one at each base, and 1 to cover the addons you've built for your production facilities. @13min (when 2/2 finishes) congratulations you survived to the late game, start 3/3. produce mass marines, a smattering of thor/medivac... attack in small waves at multiple locations, always spread your stuff out, aoe is your enemy. get your planetary fortress up. when your main runs dry, float the CC to a 4th. rely heavily on bunker/turrets to make u feel safe enough to continue harassing nonstop. There's a precarious balance involved in when you begin your harass... up til about 14 minutes, your army is smaller than it would <b>...</b>
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