QuakeCon 2011 - John Carmack Keynote

As tradition goes, id's co-founder and technical director, John Carmack, kicks things off with his keynote address.
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As tradition goes, id's co-founder and technical director, John Carmack, kicks things off with his keynote address.
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www.pcper.com Last week we were in Dallas, Texas covering Quakecon 2011 as well as hosting our very own PC Perspective Hardware Workshop. While we had over 1100 attendees at the event and had a blast judging the case mod contest, one of the highlights of the event is always getting to sit down with John Carmack and pick his brain about topics of interest. We got about 30 minutes of John's time over the weekend and pestered him with questions about the GPU hardware race, how Intel's intergrated graphics (and AMD Fusion) fit in the future of PCs, the continuing debate about ray tracing, rasterization, voxels and infinite detail engines, key technologies for PC gamers like multi-display engines and a lot more! One of our most read articles of all time was our previous interview with Carmack that focused a lot more on the ray tracing and rasterization debate. If you never read that, much of it is still very relevant today and is worth reading over. This year though John has come full circle on several things including ray tracing, GPGPU workloads and even the advantages that console hardware has over PC gaming hardware.
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Following the QuakeCon 2011 keynote address, John Carmack promised to answer as many questions as the audience would provide. This video contains that question and answer period
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John Carmack from id Software / Bethesda talks about Rage and next gen consoles
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John Carmack of Armadillo Aerospace accepts his $350000 Prize for winning Level 1 of the 2008 Northrop Grumman Lunar Lander Challenge. The Prize purse was put up by NASA as part of their Centennial Challenges and the competition was administered by the X PRIZE Foundation. The Challenge is designed to accelerate commercial technological developments supporting the birth of a new generation of Lunar Landers capable of ferrying payloads or humans back and forth between lunar orbit and the lunar surface. Such a vehicle would have direct application to NASAs space exploration goals as well as the personal spaceflight industry, including the Google Lunar X PRIZE competitors. Additionally, the challenge will help industry develop the operational capacity to launch quick turnaround vertical take-off, vertical landing vehicles, which will be of significant use to many facets of the commercial launch procurement market. The Competition is divided into two levels. Level 1 requires a rocket to take off from a designated launch area, rocket up to 150 feet (50 meters) altitude, then hover for 90 seconds while landing precisely on a landing pad 50 meters away. The flight must then be repeated in reverse—and both flights, along with all of the necessary preparation for each, must take place within a two and a half hour period.
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John Carmack greeting fans immediately after QuakeCon 2011's Keynote Q+A session.
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Rage Video Game is available in stores now!! For more information visit www.Rage.com SnoopDogg.com Facebook.com/SnoopDogg Twitter.com/SnoopDogg
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On March 22, 2001, Carmack became the fourth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame, an honor bestowed upon those who have made revolutionary and innovative achievements in the video and computer game industry.
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John Carmack is answering a question on hardware accelerated PhysX (running on GPU) during QuakeCon 2009. Interesting discussion on this video (bluesnews.com): bit.ly
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John Carmack, id Software, Doom 3 Engine Technology Interview

"ReleasedNov 18, 2010 id Software co-founder and technical director John Carmack joins us for a long discussion on topics ranging from the development of RAGE Mobile to space exploration and Ferraris. Also featured on the podcast is Bethesda Game Studios level designer Joel Burgess, who shares advice on breaking into the video game industry." ReleasedNov 18, 2010 ----------------------------------------------------------------------------------------------------------- All credit goes to Bethesda Studios.
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www.youtube.com Click here to watch Inside Gaming At Game Developers Choice Awards! Inside Gaming Plus: John Carmack Interview At Game Developers Choice Awards John Carmack of id Software talks about receiving his Lifetime Achievement Award at the Game Developers Conference. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: Inside Gaming IG news machinima dead pixel video games trailer twitter youtube yt:quality=high Plus Game Developers Conference Choice Awards GDC Interview Lifetime Achievement John Carmack id software wolfenstein 3d doom quake series award first person shooter fps innovation graphics Half-Life COD Medal of Honor Call Duty 3-D Rage
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20 Years of id Software panel from QuakeCon 2011, featuring id Software's John Carmack, Tim Willits, Todd Hollenshead, and Kevin Cloud. Moderated by X-Play's Morgan Webb
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We all have little phrases that we use more than we should. John Carmack's is "on there," which I thoroughly celebrate in this clip. From: kevinigoe.com Source audio courtesy of the Official Xbox Magazine Podcast, which you can find at www.oxmpodcast.com.
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John Carmac Interview with Marcus 'djWheat" Graham and Rod "Slasher" Breslau from Live On Three at QuakeCon 2009
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Interview with John Carmack on Quakecon 2006
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This is the presentation I found on my old HD. I stored it at the time, because it was awesome. Now, we're 10 years after that moment, and we see Jobs in better health.
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Interview of John Carmack and Tim Willits. Telling you why did id go for EA this time. and some more info on Rage game! enjoy

John Carmack discusses his Tesla vs his Ferrari Testarossa during his Quakecon 2009 keynote.

GameZombie TV Presents the Game Developers Choice Awards - 2010 John Carmack, founder of Id Games and creator of Doom, talks with GameZombie's Michelle Brouk about receiving the GDC lifetime achievement award.GameZombie's world exclusive video interview series--more than 200 to date--features some of the biggest names in the business, including Peter Molyneux of Fable 2, Ed Boon of MK vs DC, Todd Howard of Fallout 3, John Carmack of Doom, Evan Wells of Uncharted 2, Gabe Newell of Left 4 Dead, and Cliff Bleszinski of Gears of War 2. GZ Facebook Page: www.facebook.com GZ Twitter Profile: twitter.com Creative Director & Executive Producer: Spencer Striker; Executive Producer: Dmitrii Gabrielov; Executive Creative Director: Andrew Benninghoff; Associate Producer: Brian Rubin and the 47 Communications Team; Associate Producer: Ahmad White of Think Services and James Fox of Dawnrunner Productions. Featuring the 'Far Cry 2' remix by Chris Bates, Camera by Jon Christoffersen and James Davies, Motion Graphics by Andrew Benninghoff and Leetal Halamish, Audio Design by Alex Chod, Production Manager: Tom Schulenberg, Produced by Maxwell Zierath, VJ'd by Michelle Brouk, and edited by the legendary Max Madsen.
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www.youtube.com Click here to watch Inside Gaming GDC Coverage: Day 3! Inside Gaming GDC Coverage: Awards Show: Naughty Dog, Penny Arcade, John Carmack, Gabe Newell At this year's GDC Awards show we got a backstage pass and had a chance to interview some of the winners. Which just so happened to include the greats like Naughty Dog, Penny Arcade, John Carmack & even Gabe Newell. Check it out. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: Inside Gaming IG news machinima dead pixel video games trailer twitter youtube yt:quality=high Extended Coverage Day 3 GDC Game Developers Conference Naughty Dog God of War 3 III Sony Torchlight Runic Scribblenauts Penny Arcade Ambassador John Carmack Wolfenstein Doom Bill Mooney Farmville Gabe Newell Pioneer Valve Steamy SCEA SCEE UPC 711719811121 MPN B000ZK9QCS yt:quality=high Uncharted 2 Among Thieves SCEA Naughty Dog Game Studios UPC 00711719812326 EAN 0711719127451 theives PS3 Gaem Developers Choice Awards
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On March 22, 2001, Carmack became the fourth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame, an honor bestowed upon those who have made revolutionary and innovative achievements in the video and computer game industry.
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Video taken from the QuakeWorld launch event circa 1996, featuring a rare John Carmack Q&A.
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UPDATE: Rage crashes on launch now, after the October 8th patch and updated drivers. The point of this video was to demonstrate how PC gamers are being crapped on lately. When you make a game for PC, you still have to do QA for one third of your market. Ignoring them causes backlash like this. Yes, people with nVidia cards had a much lower chance of this happening. I'm willing to bank that that was because the game was developed on workstations sporting nVidia cards. I don't think I need to mention DRM. A huge thank you goes out to everyone who has watched this video.
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John Carmack opowiada o możliwościach id Tech 5 i zaletach nakładania dziesiątek warstw tekstur na siebie, by stworzyć realistycznie wyglądający krajobraz. więcej o grze: www.cdaction.pl ---------------------- John Carmack talks about id Tech 5's capabilities and how infinite layering of textures makes game visuals even more realistic. www.cdaction.pl
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