
So yeah, I've been messing with cutscene events lately and I got to load the hidden KH3D models inside BBSFM and guess what... there are animations for KH3D models!! So after finding that out I decided to try to trigger those animations in-game and the result is what you can see in the video. So, this totally proves all the cutscenes, trailers and pictures we've seen so far about KH3D have been rendered on a PSP rather than a 3DS and that those cutscenes have been running under the BBS graphic engine. EDIT FOR THOSE WHO KEEP COMPLAINING: These models were found into the game and they WEREN'T inside the game in USA/EUR/JAP versions, however, they ARE in the Final Mix version of the game, right after showing the very first trailer of the game. There is even a picture saying "KH3D Demo" inside BBS Final Mix. In this video I made the game load those models with some of the aninmations that ARE inside the game along the models. And no, these models are NOT the only ones that are inside the game, Twilight Thorn, regular shadows, Ansem Seeker of Darkness and Xemnas were found inside the game, but just with standing animations. All the animations in the game were the ones shown in the very first trailer and you can check it out in my following video: www.youtube.com So, if this is not proof enough for you guys that the game is most likely using a modified version of the BBS engine, then I don't know what to say anymore. Give me proves as to why they aren't using it, like I do.
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