Avatar: Motion Capture Mirrors Emotions


For more videos, go to news.discovery.com Avatar's new performance capture technology could revolutionize the way directors, actors and animators collaborate to create whole new worlds on screen. Director James Cameron explains the process.


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The Gadget Show: Assassins Creed 2 Motion Capture


Go Behind the scenes of the highly anticipated Assassin's Creed 2 at Ubisoft Montreal's motion capture studio. For more videos, news and reviews go to fwd.five.tv


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Motion-capture without the markers


Read more: technology.newscientist.com A new motion-capture technology could allow even low-budget film makers to use sophisticated animation.


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Practical Motion Capture in Everyday Surroundings


THIS IS NOT A COMMERCIALLY AVAILABLE PRODUCT This self-contained motion capture suit uses ultrasound to allow the recording of motions in any setting, as opposed to traditional motion capture systems that are confined to a studio. Published in SIGGRAPH 2007. More info (PDF): people.csail.mit.edu


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Alvernia Studios MOTION CAPTURE


Alvernia Studios provides Motion Capture services using high-end technology -- Vicon's Academy Award Winning Motion Capture System. It consists of 24 powerful Vicon T160 cameras. Each camera is able to capture images in a resolution of 16 Megapixels, at 120 frames per second. The setup is capable of simultaneous recording of multiple actors - up to 6 people at the same time. Our studio can also perform face motion capturing. Moreover, we are capable of capturing body and face motion at the same time. www.alverniastudios.com


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UNCHARTED 2: Among Thieves™ - Motion Capture BTS #9


How do these video games look so real anyway? What's a MoCap suit? Go behind the scenes with the cast of UNCHARTED 2: Among Thieves™ and see the truly amazing process of motion capture in video game entertainment! www.unchartedthegame.com UNCHARTED 2: Among Thieves is a trademark of Sony Computer Entertainment America Inc. Created and developed by Naughty Dog, Inc. (c) 2009 Sony Computer Entertainment America Inc.


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MoCap at EA Sports


Whitecaps FC players, Camilo Sanvezzo and Davide Chiumiento, visit EA Sports for a motion capture session.


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LA Noire video game: motion face capture HD trailer - PS3


www.gamezplay.org - Remember you can embed, rate and subscribe. An amazing behind the scenes look at MotionScan, the revolutionary technology used for LA Noire. Developed by Team Bondi in conjunction with Rockstar Games, LA Noire is a dark and violent detective thriller set against the backdrop of Los Angeles in the post-war years of the late 1940s, the most corrupt and violent period in the city's history. The foundation of LA Noire is a brand new technology called MotionScan that enables us to capture and scan every nuance of a real actor's facial performances and put them right into the game itself. It provides a level of realism, detail, performance and emotion never seen before in a videogame, and brings them to life in a totally new way. Remember you can embed, rate and subscribe.


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God of War 3 Bonus Features - Motion Capture


This is a video of the motion capture, this is from God of War III Bonus Features which you unlock when you complete the game. Hope you enjoy and i will be posting more epic gaming videos in the near future www.2009eclipse.co.uk


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Motion Capture with Maya Tutorial


*note to view the tutorial please choose high quality on the lower right of the video* This is a tutorial created for the Bachelor Arts (Animation and Interactive Media) course at RMIT university. It covers a basic motion capture workaround using Maya Live and Boujou


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Motion Capture Using Joint Skeleton Tracking and Surface Estimation (CVPR 2009)


Motion Capture Using Joint Skeleton Tracking and Surface Estimation, Juergen Gall, Carsten Stoll, Edilson de Aguiar, Christian Theobalt, Bodo Rosenhahn, and Hans-Peter Seidel, ETH Zurich, Max Planck Institute for Informatics, Stanford University, Leibniz-University Hannover IEEE Conference on Computer Vision and Pattern Recognition (CVPR'09), Miami, FL, USA Data is available: www.vision.ee.ethz.ch


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Enslaved: Odyssey to the West - Motion Capture Video


This video provides a look at Enslaved: Odyssey to the West's performance process and interviews with the actors for the new game.


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Facial motion capturing by Image Metrics


Facial motion capturing by Image Metrics The story (Mar 8, 2008) can be found at www.technowtv.com & follow the podcast link.


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Devil May Cry 3 Motion Capture Video


This video shows the motion capture actors and how they got the movements of DMC3 down. Has one of my favorite mixes of The Devils Cry as the music on it.


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Motion Capture Keyframe Animation: Acrobatic Movement


A study of acrobatic movement, comparing raw motion capture data with mocap data that has been keyframe animated for 'technical precision'. Made at Deakin University. Motion Capture data from Deakin's motion.lab. Edited in Motionbuilder 2010 and Final Cut Pro.


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Zugara's Augmented Reality & Motion Capture Shopping App


This video showcases Zugara's online shopping app which couples the functionality of Augmented Reality and Motion Capture. The Webcam Social Shopper app allows you to seemingly hold articles of clothing up in front of yourself, while it tracks your movements so you can interact with the site's content when standing several feet away from your computer's controls. www.zugara.com


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Uncharted 3 Behind the Scenes: Motion Capture


PlayStation.Blog speaks with the actors and developers of Uncharted 3: Drake's Deception about how they capture performances and bring their characters to life.


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The Making of Resident Evil 5- Facial Motion Capture ADR


Just Cause productions and Capcom team up with Hollywood Studios to produce the Cinematics of Resident Evil 5. Here is demonstrated, the use of facial motion capture and ADR, simultaneously with voice acting. Combined with body motion-capture, the end result has a more life-like appeal. The Making of Resident Evil 5, RE5 Collector's Edition Bonus Disk(PS3). Copyright 2008-2009 Capcom, Just Cause productions and Sony Computer Entertainment.


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How To make Machinima using kinect (Motion Capture Tutorial)


www.youtube.com Click here to watch The Plan: Unreal Engine 3 Machinima How To make Machinima using kinect (Motion Capture Tutorial) A quick demonstration on how the kinect camera can be used in a machinima film pipeline. For more infomation about using the kinect as a motion capture device, check out the links below. DIRECTOR'S CHANNEL: www.youtube.com www.brekel.com http - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This video will show you: How To make Machinima using kinect How to tell stories through videogames How to get on Youtube - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com FOR MORE MMO & RPG GAMEPLAY, GO TO: www.youtube.com Tags: yt:quality=high Kinect motion capture ipi studio brekel mocap "gears of war 3" udk "unreal engine 3" halflife cry engine machinima animation OpenNI NITE skeleton tracking module "Kinect sdk" microsoft xbox mikumiku motionbuilder 3dsmax maya blender pc "3d scanner" david laser "Xbox 360" xbox360 "how to"


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Kinect MotionBuilder realtime motion capture device


Update: Now available at www.brekel.com Here's a quick preview of some experiments on streaming a skeleton from a Microsoft Kinect into MotionBuilder, in realtime. A base application acquires a color and depth image from the Kinect and processes this into a 3D pointcloud. (Not shown here but these can be dumped to disk as polygon objects as well) PrimeSense's NITE is used to recognize the user and track a skeleton. It then streams that data over TCP (could be done over a network connection) into MotionBuilder. Using a custom device plugin the regular MotionBuilder toolset can then be used to map this onto a character. All still very alpha and proof of concept at the moment, but hey it kinda works and is fun More info at: www.brekel.com Note, this all runs on 30+ fps on a core2quad, the screencapture software had difficulty with it though.


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The Making of Resident Evil 5- Body Motion Capture


Just Cause productions and Capcom team up with Hollywood Studios to produce the Cinematics of Resident Evil 5. Here is demonstrated, the process of body motion capture, the translation from mo-cap to 3D visuals, and how the stunts were performed. The Making of Resident Evil 5, RE5 Collector's Edition Bonus Disk(PS3). Copyright 2008-2009 Capcom, Just Cause productions and Sony Computer Entertainment.


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Resistance 3 - Motion Capture Documentary


Name: Resistance 3 Release date: September 6, 2011 Platform(s): Playstation 3 Publisher(s): Sony Computer Entertainment Developer(s): Insomniac Games


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Motion Capture Flamenco


Flamenco Dance through motion capture from siggraph 06. Performed by Debbie Deas. www.phasespace.com


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iPi Desktop Motion Capture - Kinect test 2


This is a preview of motion capture with Kinect camera. Beta version of this software will be released soon. Visit www.ipisoft.com for more information.


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FIFA 07 - Ronaldinho - Motion Capture - Funny


Visita nuestra web amiga: www.paraisosyviajes.com FIFA 07 Motion Capture - FC Barcelona - Ronaldinho. No comments. From Xbox Live Marketplace. Sin comentarios. Sacado del Bazar de Xbox Live.


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Making of Motion Capture - Final Fantasy: The Spirits Within


The first theatrically released motion capture feature film- go behind the scenes to see how the effects wizards at Square made history


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Performance Capture Featurette


James Cameron and the Visual Effects team discuss the process of capturing the actors' performances in Avatar. Now playing in theaters worldwide.


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iPi Desktop Motion Capture - Demo 1


Visit www.ipisoft.com for more information and 30-days free trial software download.


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Markerless, 4D Facial Motion Capture Workflow


Example workflow for our markerless, 4D facial motion capture process. Performed using a combination of our 3D and 4D technologies. For more information visit: www.di3d.com


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Tommy Carruthers motion capture footage


Footage of Jeet Kune Do expert Tommy Carruthers taken during the recent production of a computer game. The other male martial artist featured specialises in Capoeira. I have no info on what style of martial arts the female was trained in.


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Motion capture Metallica - Master of puppets


Copyright © Warner Music Group. This is the motion capture of Master of puppets made for Guitar Hero Metallica Please rate and comment Enjoy!! There is no copyright infrigment intended in this video. "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."


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Cool Realtime Motion Capture Animation Demo


Very cool demo of motion capture software that in realtime transfers motion onto a digitally created animation.


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QUMA 3D-CG Motion Capture Device Video in English


QUMA Web Site: quma.jp (English) QUMA Twitter: twitter.com SoftEther Corporation, a venture software development company from Computer Science at University of Tsukuba since 2004, is now developing an innovative 3D-input device technology. The code-name is "QUMA". The first product based on QUMA Technology has been finished of design for bulk production. It will be released on the market in the near future. This product could be the first hardware product developed by SoftEther.


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Starbreeze Motion Capture (Extra Content from The Chronicles of Riddick: Escape from Butcher Bay)


"A video presenting the setup and use of the Starbreeze Studios Motion Capture System. What you see are actual recording sessions for two games The Chronicles of Riddick: Escape from Butcher Bay and Knights of the Temple." Taken from the extra content of The Chronicles of Riddick: Escape from Butcher Bay - Developer's Cut.


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"All Nighter" - feat. Kinect & Maya motion capture


The film, "All Nighter", was a recent finalist in the Lights, Canberra, Action film-festival. A Kinect, along with Maya (a piece of modelling software), was used in order to incorporate an animated character into the film. All up, the film was created in just 10 days. To do the motion capture yourself, grab the scripts from my website: torbensko.com/kinect


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Who Invented Motion Capture (from CartoonBrew.com)


Created by Carl's Fine Films via CartoonBrew.com


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Organic Motion and Kinect Integration for Real-Time Markerless Motion Capture - R&D Preview


Organic Motion unveils the latest work of the R&D team. The team achieved precise full 3D real-time motion capture without any suits or markers. View the results when using Organic Motion's award-winning tracking software, a Kinect sensor and a few webcams. Imagine the possibilities! Follow us on twitter @organicmotion or go to www.organicmotion.com to learn more


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Motion Capture Session with Dustin Pedroia


Red Sox Second Baseman Dustin Pedroia takes part in a motion capture session at Sony's studios in San Diego for the upcoming PlayStation 3 game, MLB 2009 The Show


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The Matrix Motion Capture Stunt Rigs


This is a film showing the kind of narly insane rigs we had to motion capture for the Matrix Reloaded and Revolutions. This was mostly shoi\t in Sydney Australia.


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Kinect Motion Capture Part 1


Motion capture result using the Kinect, Motionbuilder and 3dsMax. Go here for more info: www.brekel.com Full tutorial here: www.reubenfleming.co.uk Imported animation onto a biped using FBX. Smoothed curves (Butterworth filter), constrained feet to ground plane and corrected shoulders in Motionbuilder. Cleaned up some random bone rotations in Max. Still need to stop the feet from sliding though.


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Ryan Sheckler Motion Capture Suit


Red Bull invited us out to the Jim Henson studios for the day to watch Ryan Sheckler slip into a motion capture suit and skate around. Mostly you've seen this done for things like video games, and computer animation. This was done so Ryan can review and analyze his own technique on a skateboard.


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Blender 2.5 Tutorial Connecting a Skin to a Motion Capture Armature Part 1


All files used in this tutorial can be downloaded from blender.freemovies.co.uk Similar to the tutorial 'Importing Motion Capture Data (.bvh) Files and Setting Up a Simple Rig' but this time a complete skin is connected to the armature. The techniques used in this tutorial are simpler and shorter and there is less information about the bvh file format (you will have to look at the other tutorial for that). Key points - How to import a motion capture file (bvh). How to scale and rotate the resultant armature. How to connect chains of bones (arms, legs and head and neck). How to modify the animation using the dope sheet and how to save multiple actions using the action editor. How to set the armature into a T-pose ready to connect to a skin. How to append a skin into a Blender file. The original motion capture files are from - http Links, files and support materials can be found at my website - blender.freemovies.co.uk


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Kinect Motion Capture and UDK: Game Development


integrate Kinect and UDK . Free your body in developing UDK Game.


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Metallica-Lars Ulrich FAIL on motion capture


Copyright © Warner Music Group. The shortest straw lars ulrich motion capture for the guitar hero games! enjoy! There is no copyright infrigment intended in this video. "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."


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Lars Ulrich Fails Shortest Straw Motion Capture (Guitar Hero: Metallica)


NOTE: This video was not uploaded to make fun of Lars in any way. He is my all-time favorite drummer. He made it in the end tough.


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Dead to Rights Developer Diary - Motion Capture


NAMCO BANDAI Games Europe SAS today released a new developer diary video for Dead to Rights®: Retribution, a ground-up reinvention of the multi-million unit selling crime action series developed by Volatile Games. Dead to Rights: Retribution thrusts players into a mature neo-noir crime drama as hard-boiled vice cop Jack Slate and his trusted canine ally Shadow. The latest dev diary video features a look at the animation and motion capture used in Dead to Rights: Retribution to create the games signature hyper real graphical style. Animation Manager Ben Rackham provides insight on the methodology and approaches to the design process, including his own anecdote about his participation with the mocap it was so intense and involved that he even broke a few of his ribs in the process! Now thats dedication Dead to Rights: Retribution introduces new gameplay elements that unify the third person shooting and brawling genres for a brutal and relentless new action-driven experience. Introducing an innovative new hybrid combat system that seamlessly blends gunplay with hand-to-hand combat and AI partner, the game puts the full combat potential of a highly trained, highly agitated law-enforcement officer into players hands. Dead to Rights: Retribution is now available at your local game stores on PS3 and X360 ! For more information, visit the game's official: - Facebook Page: www.facebook.com - Website: deadtorights.com Check out your local Namco Bandai website for more information <b>...</b>


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